Neat idea! It reminded me of some early 2000s browser games!
frogsnips
Creator of
Recent community posts
Damn this game is so stylish! The beat sync with the countup and the stamp press in the score screen is *chefs kiss*.
This is my favourite game from this jam that I've tried so far!
The only incredibly minor feedback I have is to maybe make the cutscene skippable after the first time (so that I can get back to chasing that elusive S rank)!
This was a fun platformer! I really liked the bubble transition between the levels.
A bit of constructive feedback: It wasn't immediately clear to me the ducks were enemies until I died to them a couple of times! I thought they were pickups at first. A bit more feedback/juice when you take damage would help.
I don't know if it was intentional, but I really found that you could change the torpedo direction mid-flight by shooting in another direction. I had some fun trying to hit enemies around corners with this!
One bit of constructive feedback: a prompt for what button to press to interact with things can be helpful! I forgot the interact key for the button on the first level and restarted to see the controls.
The puzzles in this are well done! I feel like the difficulty curve of the level design was gradual but also remained challenging.
A bit of constructive feedback: the sound design had a couple rough edges. The skating sound mostly played in my left ear and some of the sound effects were much louder than others which was a bit harsh on my ears.
This was a fun lil typing game! I liked your interpretation of the theme, it was very unique!
One bit of constructive feedback: In the typing section, the game feel could be improved by providing some feedback to the player that their key entry is correct. Maybe a success sound effect and a little screen shake bump. Just my opinion!
Your writing and style in the intro was really fun! It gave the game a lot of character! I also liked the choice of jazz music, it really fit the vibes of an upscale iceberg pinguin alley :)
Some constructive feedback: Having some way to undo parts of the bowling setup could be a nice touch! Sometimes after moving and going to the angle selection, I wished I could have gone back and readjusted my placement.
This was a really fun concept! I like the idea of a clicker-style game where the goal is to keep a balloon in the air. I think most people can relate to playing keep-up with a balloon at some point in their life.
A little bit of constructive feedback: if you drop a balloon, it takes what feels like a pretty long time for another to respawn. It might be nice for the balloon to spawn faster to keep the player engaged!
Very fun! Like others said, this has a feeling reminiscent of worms! Also a fellow penguin game!
You did a great job designing the enemies, they seemed to strike a balance between being capable but also sometimes making a silly move.
One bit of feedback: the multiple clicks to the throwing mechanic were a little confusing. In these style of games I'm used to a single click and drag to throw.
