Great platforming game that mixes the stress of Tetris with trying not to fall. Was able to beat the game and had fun trying to reach for the top. Good job!
gameonjam
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Finished the game, had a nice ending! But had a few missing images mentioned in Shizaru's comment. I liked how there's a lot of love put on the ending scenes. Also some parts have miss spellings and there was also a sudden language change but overall enjoyed the experience. Also not sure if at the cat cafe I'm supposed to have minus 10 points on all the options but eh, can't be successful in all VNs
This game has trained me for future merch drops. Overall a fun concept. Would be great when there are no more purchasable merch the game would end as I had to wait till the time ended. Also some of the slots seem to be missing as I made 6 points but the game says 9. The shelf system was a nice touch.
Heya, I should be updating that soon enough. Thanks for letting me know about the bug with collisions! Found out it was a problem with how the rigid body was registering collisions. Also, funny thing while testing but the bug actually lets you skip the door so it would have made for some speedrunning strats
Thanks for letting me know! Seems the UI was bugged, after approaching mori, a prompt should have shown up to pick her up, then the objective should have updated to return to the entrance. Those should be added on the patch notes! Also noticed it didn't prompt for key pick up too so I'm fixing those now
I forgot to leave a comment when I finished playing it haha
It has a spin button, 10/10. It's like a cuter version of Yume Nikki, and I feel this kind of game can be expanded! not because I wanna see more content lul
Also I managed to make every spelling mistake imaginable yet passed the class. If only classes were that simple
Ah, those cards could be removed on the right side of the board, should have been possible to put an infinite amount of it there but I heard there's some bugs where sometimes you can't add more so I'm fixing that. It's just there purely to fit the theme but will update the game to give it some effects. I have an idea on how to indicate the current turn which I may or may not have forgotten to add it into this game, so an update will be made to make it clear to the player hopefully on what's the current state of the game.
Thank you for trying it out!
Thank you so much for playing my game! This is the first time I worked on a turn based system so I'm trying to learn the feel of it.
I'll consider adding an icon along with an indicator on the rounds that have played out! Originally I had 2 buttons to indicate which state it was for testing purposes then swapped to a single button. Maybe the 2 button system would have been a better play cuz it tells which side is starting their turn.
The only reason I made it like that was purely to fit the theme :p remnants of the past because you forgot to draw a card and now you'll have to regret the decision of your past self with a small hand to play with.
For the icons I'll also consider that! Might be better to stick with something people would be more accustomed seeing for visual clarity.
Audio is not my strong suit quq but I recently got a midi keyboard so I wanted to try it out! Would love to improve on this games soundtrack so I can give players a feeling of anticipation and excitement
But yes, thanks for the comments! I learned a lot from it





