Thanks for trying. Multiplayer is one of the things that I have planned for the game right from beginning, so I have took that option into consideration on code level already a bit, also, for idea would be that players could make their own scenarios themselves, this way they could make their own multiplayer scenarios for the game. However, that all depends upon if people actually like the game, since so far looks like only very few have liked it, which of course could be simply because it is just too early a version yet, and missing too many things still. However, basically game should be fun even when it has only a very few parts in it, since if basics are not fun, then adding more might not help.
Yah, red and yellow lines are telling how far the ball is going if ending the turn, as in other tells how far you are running, and other one tells how far you are able to kick the ball with the current kickpower.
Plenty of bugs there in the matches. One of them is that you are able to click on opponents cards and end turn button on his round. That would be easy to fix, but I have left it untouched, since it solves problem with some other bugs. As in, sometimes something happens which makes it so that AI doesnt do anything, which would make the game get stuck, but now player can simply click "end turn"-button, and game continues.
I wonder if the 100% chance to goal was that computer didnt have the goal-card? For if you dont have a goal-card, you cant try for a goal.
Art was actually stock art, not AI, only AI art in the game is the thumbnail.
By the way, you mention that for the first minute you didnt know what was happening, do you mean there were no tutorial messages, or just that despite them had bit of confusion (which would be understandable too, since it is basically wall of text in its current form).


