This was one of the only horror games I ever played that actually had me paranoid. Fantastic!
Gander Barry
Creator of
Recent community posts
Hey everyone! I just want to leave a quick comment on here. I am very touched that the game is receiving heartwarming responses.
I want to clarify that the games events are entirely fictional meaning they are not real. Max is not a real character neither the father or mother involved in this game. I wanted to aim for a REAL human scare.
That emotional toll that can be heavy on the heart and leave a lasting impression on you.
I tried to make the games characters as well as the grief of the father feel as real as possible. seeing some of the responses I have gotten has led me to believe I have achieved this goal.
I hope that might make those who thought this was real feel better knowing its just a story. Thank you once again for enjoying my game!
https://the-goost.itch.io/dialtone
Without spoiling too much the game is about a grieving father who uses a game to cope with what he has lost.
I also made a video you can watch instead if that's more your speed!
I only had a week to make it (shorter then that actually because life is busy right now) so its a little rough around the edges.
Id love any feedback so I can make better work!
I think the controls are actually really well done. however I think the environment could use some adjustment to work with the controls. I felt there were a bit too many jumps and not enough opportunities for me to zoom by. However I didn't get to play it for very long. I LOVE how it plays on the original gameboy!!!! if I played on that I bet it would feel right at home <3
the theme was toxic which brought my favorite animal to mind, the goose.
The mandatory theme was everything can die. I had struggled with this idea initially however I landed on a fun puzzle/action platformer where you destroy blocks to prevent them from reaching the critical threshold and blue screening your game.
Id greatly appreciate some feedback on the game! You can play it here
Hello! thanks for leaving such a big review on my game!!! there is no difference between the jam version and the regular version. there is actually a bug in the game where the dice don't change difficulty until the last level. I did not have enough time to fix this! (I should go back and fix it actually). The 10 seconds is intentional. I didn't have anyone to playtest my game and was told by many people that it is far too difficult which I agree with. I also didn't quite think about azerty users when making this game. I bet that was very frustrating! The points system was actually supposed to be a currency to buy things from the fate maker. for example if I had the time I was going to allow you to gamble your winnings to see if you could get a better sword or shield, or perhaps more time on the timer. Easier enemies, etc. I however was lacking time at the end and just had to settle with random weapons. The game is honestly far from its finish and I wish I had a week to work on it instead of the 50 hours allotted! I greatly appreciate your feed back :) thank you for playing my game. perhaps if you go back to visit your navigator game and finish it I can play it!




