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GGRMA

24
Posts
3
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A member registered 10 days ago · View creator page →

Creator of

Recent community posts

I dig the digging. Cool idea to use line thickness to communicate block hp! 

Thank you, the different tool idea was inspired by a minecraft minigame! 

Thank you! Haha sticking to the wall was a bug-turned-feature after we decided there would be no flying or jumping.

Love the visual style and writing. Treating this as a visual novel, it doesn't feel like it's missing gameplay. Maybe there could be ship tasks that you have to do in order to progress the story, but I personally appreciate the directness of the delivery, especially given the time constraints of a game jam. The darkness/shadows encourage really invite my visual imagination...I feel like some SFX  graphics would go a long way in building atmosphere and immersion into the story.

Really elegantly crafted, one of my favorites so far. 

Had a blast playing this, the music/sound far exceeded expectations and movement mechanics are creative. I wonder if it would be more satisfying for each individual stroke to be more impactful... awesome game, love the sense of progression.

Cool prototype and metaphor for a deckbuilder, I especially liked the UI. Great music!

Loving all the digging games! I'm a little confused about the gameplay -- do we want to collect both rocks and diamonds? What's the strategy for avoiding cave-ins? Maybe some kind of heatmap visualization would be helpful here.

Fun! I think the movement/controls are tuned super well. Nice balance between trying to acquire the bubbles and dodge everything else. Gameplay-wise I wonder if it might be better to remove the shooting and focus on the movement. 

The start menu is super polished, very cool how you can switch color palettes. Combining point-and-click mechanic with browser search results also feels unique. The text was a little hard to read at times, and I wonder if there could be more of a downside to clicking the wrong link... overall awesome game

Thank you for playing!! Second egg is pretty far haha. (We loved your game btw)

Dang sorry about that :(
Thanks for letting us know, we'll look into web builds for the future.

thank you for playing!! haha Connegg is our favorite powerup too

one of the puter games of all time!!

polishing the controls and camera movement would make this much more fun to play, but super cute art!!!! 

love the digging mechanic!

I love the intro--very fun and reminds of an amusement park ride!

cool roguelike-spin on a classic space-invaders combat

The geese are so cute! I like birds too hehe. It was a little difficult to read the objects like spikes and doors.

Fun gameplay loop, pretty challenging! More control over diving would be fun, maybe the camera can zoom out or dive more slowly? Dithering the UI when you're behind is a very nice touch.

Super cool concept, would love to see this fleshed out. One nit about the dialogue options was that some of the abbreviations (circs and adv.) were unclear at first. Awesome game. 

Cool gameplay

Fun little game, the player movement felt a little sluggish compared to the incoming obstacles. Would also be cool if there were some particles / juice when you BUNK!!  

Note: to play on Windows, after clicking the .exe, click "more info" and then "run anyway"