This was a lot of fun. I agree that a tutorial could be helpful, but it didn't take too much figure out the controls. It was great exploring the different areas.
The camera made it really hard to play. I feel like it would be better with 3rd person perspective. I also think the looping mechanic could be better wrapped into the narrative.
The camera made it really hard to play. I feel like it would be better with 3rd person perspective. I also think the looping mechanic could be better wrapped into the narrative.
I liked being able to make music, but placing the Gloops felt arbitrary. I couldn't figure out how the score was calculated or what were the benefits of putting them in one spot over another.
I loved the assets. The memory aspect was fun, but the physics were more frustrating than challenging. I also wish there was a bit more narrative that could be explored in the different rooms.
The game was fun, but it got tedious. It felt more difficult than necessary to move the boxes. If the movement diffculty was for plot reasons, that would make it feel better. The side loop was nice, but I got stuck in the top right hand section when I got all the buttons pushed, and that was rough.
I really enjoyed the art and music, but found the controls a bit difficult. I clicked to have the tutorial play again so I could review the controls a second time, but they never showed up again. Overall, outside of my issues with the controls, it was a really impressive submission.
Hey, I thought the game was fun. The controls were a bit clunky, but overall, I liked it, and there's an interesting potential for a fully fledged game. I would love to see more plot as well.