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GnarleyMidget

8
Posts
A member registered Aug 04, 2025

Recent community posts

Hotline Miami 2025! I like the cleaning mechanic. Well done considering the time available.

Great concept and design. Unfortunately, as is usually the case with game jams, it really could have used a couple more hours of game testing. If you lose the spring, you're hosed and the game should reset. Also, infinite pit of falling. But I like the concept of multiple restarts that move progress forward. I kind of think that I should have been able to hop, but maybe that would make it too easy. Hope you finish this up and polish it a bit.

I liked the character design, animation, and simple environment. Maybe I'm just a crap gamer, but the difficulty scales too fast for me. Maybe bring in the dashers a bit later. Damn, sure wish I could have eaten some of those mushrooms for a health boost!

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That's really creative. I can tell that there's a compelling game there, but I haven't quite been able to figure out how to sustain a loop or what makes them start to fade away. I'm intrigued enough though that I'm going to bookmark it and come back to try again later. Nice to come across a genre busting entry!


Also, love the text display.

Too glitch for me to get far, but I really like the vibe. Couldn't fight off the clone mob - unable to move if I got surrounded in the tent. Talked to lady in tent - got a blank popup. That's the problem with jams - you never get enough time to debug.

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I really like the artwork - cool environment! But I feel that I'm missing something. Either the game is glitchy or I'm just brain dead. I wasn't able to set up any loops - once I started jumping it just keeps jumping - couldn't get back into a run cycle. (only way I found to do that was to push up against the left wall and hit space). Like the concept, but I wasn't able to pull it off.  : - (

(Also, couldn't figure out the function of the blue crystals other than to just make you stop, so yeah, I'm probably brain dead.  )

Shit - already posted comment on itch page - but here it is again...

Nice animations! - simple but effective. Specially love the skeleton death vfx and sfx. Skeletons and jellies were a bit too easy with brushback, but gold ninja (Gary?) was way too hard for my simple skills. Timer should always display if it's going to be a thing, but personally I prefer no time limits.

Nice animations! - simple but effective. Specially love the skeleton death vfx and sfx. Skeletons and jellies were a bit too easy with brushback, but gold ninja (Gary?) was way too hard for my simple skills. Timer should always display if it's going to be a thing, but personally I prefer no time limits.