Thanks for playing! It is all procedural. I'm aiming for a big number roguelike rather than a puzzle but it's still missing the big aspect of tweaking your deck of buttons and upgrades.
Gnomable
Creator of
Recent community posts
Thanks for playing! It's good to hear it's intuitive. I do want to expand the board but I'm keeping it smaller for demo purposes. You can erase bumpers by right clicking but an undo button is a good idea. It does have the ability for more interesting scoring but I haven't fully finished the upgrade items. It's the next task on the docket after I finish this round of visual polish.
This it incredible! I love the aesthetics and the scoring mechanics are a lot of fun. I love the tension of using money for mult or saving it for the shop. The dice modifiers and the score line items are great too. I find the the shop a little hard to parse with all of the same color buttons in the middle of the screen. Fantastic job!
Neat idea and great execution! I think the bubble projectiles are a little to subtle to see. The upgrades are really cool although automatic pause for upgrades does throw off the rhythm. The enemies feel a little hard to dodge at times but the stomp is a great addition to a Doodle Jump game. Great job!





































