I'm liking it. Sadly my laptop can't handle it, but from what I could play of it, I enjoyed it. I only ask for some settings. If somehow we can choose to get the graphics lower, control volume of effects and music, and get a mouse sensitivity setting, I'd be real happy.
godzilla145z
Recent community posts
Was fun. If I may make suggestions. I feel grenade damage needs to level up later on (starting at like 15 or so, not 100% sure on balancing for that) to keep up with enemies and gun damage upgrades. I kinda wish the burning effect had a tiny bit of knock back on enemies away from the center of the flames. I also would like if the dash had either with the burst effect or as a separate power up (maybe even part of it's base ability?), damage as it went through enemies. Just some suggestions to give the player more tools or want to use the different skills more often. It's got potential. And I like that idea of completing objectives to feel like you're making real progression in the game.
Having give this the ol' college try. I feel this needs a bit more leniency either in prestiges, or upgrades. Not enough is here to simply let it idle in the background for most likely days at a time after a certain number of prestiges. Maybe there needs to be extra tiers to the upgrade page so it feels like you're actually making progress? Or a reduction in prices for upgrades on the game page. Or maybe a combo of all three? And yeah, like others said, need to fix the achievement page. I appreciate the dark mode toggle.
It took me a month, but a lot of stuff went on for the past few months in my life. But I've 100%ed it. It's good. Relaxing. For some wants of the game: Wish I could sell the bar variants, or perhaps trade materials for other materials. Would make it quiet exorbitant for gems from any other material just to keep it balanced to how it is now. I'd like to have a visual counter on the torch duration like equipment does in the slots, not just hovering over it. Other than that, I like everything else here. Is good game.
I know the game is long done, but having played well... hours of it, I do have a few suggestions to make it so people may want to finish it (because of as of now, the randomness of inventory stat increasers can truly be a buzzkill).
I wish I could sell items (and the amount of them I want to part with). There needs to be an extremely expensive item that could only improve a stat up to like 15 points(to keep it somewhat fair), not randomize it's value, that way if you truly only want to go up in the progression, you have to grind for it (which to be fair, in order to beat the final challenge you kinda have to, but it's no where near guaranteed as things are, which kinda turns one off from ever beating the game).
Other than that, I legit like the game a lot, hence the hours and hours of it played, but I just can't seem to beat that final level with that huge damage increase. I'd keep the damage increase as is, just wish I could power myself up reliably to match it. To feel like I truly did accomplish something, and not got lucky after god knows how many tries as it currently stands.
Edit: Just beat it, but woo boy did i have to work at getting the buffs right on my loadout, a lot of resetting the game to eventually get there. And how much of my progress it saved was a bit inconsistent.