awesome game, cute, chill and engaging! i got that dopamine running while just chilling with my hungry cats :D really great job and very smooth experience
GoodGame13
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really like this game, like the juice of sending the enemies FLYING :D or getting launched myself. the music is top notch and the SFX are good! Feels good to wack em :D
I wish there was shadows or smthing under the units so i could easily see where exactly they are standing.
btw... maybe this is totally wrong! but i see u are using Godot and the random stutter during gamepaly makes me think that it is your GPUParticles that are making stutter the first time they are played (this happens in web export the first time they are played) - i suggest you do something when just laucnhing the game that just creates all the particles and get all the lag out of the way so it doesnt happen during gameplay :) (maybe it also should be done for shaders :thinking:)
awesome game, love autochess and really nice job getting so many elements of an autobattler in such a short time. Great job and very nice for the first game jam! :)
only thing i would request is a volume settings of some kind - that was the only thing that prevented me from playing for a longer time :D
thanks so much :) i use Godot 4.5 and i found this github project i love (https://github.com/SoloByte/godot-polygon2d-fracture) that i have modified to fit my use case. it allows use to destroy polygons using other polygons. that allows you to create guns, bombs, laser, and axe chopping to cut polygons. In this case all the polygons are sprites of trees created from a kenneyNL tilemap :)
I really like the difficulty and gameplay of this loop :D i like the fast paced nature. enemies that die fast but spawn fast!
I think 1hp is good, no probs for me, the aiming is good - you adjust to not having 360 degrees angle..
Only suggestion I would give is to make the hitbox of the player smaller to be more generous - so it would feel more like "WUUH i got lucky", rather than "DANG did that hit me???"
really good job!
really nice pixel art. the opening cinematic was 10/10 and general art everywhere was really nice. I felt the gameplay was smooth :) would really like some juice, most and foremost - music and sfx (jump, run, hit) and right after some juice on jump and collison (jump make particles or smthing, collision/damage then flash player or smthing, maybe slow down a half second?)
awesome job, really reminiscent of old school games!
Nice art and vibe, the music and theme fits well :D It is pretty hard to jump over obstacles since i cant control the horses X position and it moves so slow. Think it would be nice to increase speed or let player affect where the horse (more than jumping) :D
but good job! congrats on ur first game jam!
Nice art and vibe, the music and theme fits well :D It is pretty hard to jump over obstacles since i cant control the horses X position and it moves so slow. Think it would be nice to increase speed or let player affect where the horse (more than jumping) :D
but good job! congrats on ur first game jam!
nice graphics and general gameplay! Love the idea of pacman zelda mash-up, nice creativity! I was bit confused where to go but still nice :D only two things i would suggest was:
- the coin sound is glitching and unpleasant (maybe becuase too many are played simultaneously?)
- the music is super nice, but make the loop longer/add some variation. i think it is the perfect vibe but is too repetitive imo :)
good job on everything!
thanks! yes fortunately i could reuse some old code i had for destructible tilemaps in godot so it went ok fast. for the liquid physics i have tried making that with only a single liquid at a time. So i spent a good amount of times making it work with multiple :D
always ready to share more, just ask anytime :D










