They are joke traits for people who want to try out hard mode.
Grankor
Creator of
Recent community posts
I've already experimented with multiplicative gains, and it's extremely unbalanced. Traits are already perfectly fine and balanced in their current state, not to mention they're very easy to earn. For the intro, a lot of traits have a full list of things they affect and I neither want to list them in the intro or go through the massive list. Instead, if you have a question, you're welcome to ask on discord or tfgames.site.
I'll look into fixing and changing some of these things in patch 11. Patch 10 is already pretty close to completion so it'll be a bit. Stats actually do affect income for all jobs. I fully intend for money to play a bigger role later but as of now the game is still in early development and I want to test and get feedback on mechanics as I roll them out.
Right now, the only way to gain traits outside the debug menu is via the shady shop in the current version. I will make more ways in the future, but currently I want to make more of a foundation for the game before I add more ways to do things. Although within one of the next few patches I will likely make the starting traits tradable.

