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Grankor

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A member registered Jul 23, 2021 · View creator page →

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They are joke traits for people who want to try out hard mode.

Thank you 😊

I've already experimented with multiplicative gains, and it's extremely unbalanced. Traits are already perfectly fine and balanced in their current state, not to mention they're very easy to earn. For the intro, a lot of traits have a full list of things they affect and I neither want to list them in the intro or go through the massive list. Instead, if you have a question, you're welcome to ask on discord or tfgames.site.

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I'm interested in what your definition of "pure evil" is.

There's a 50% chance for you to have to gamble after you're done gambling which again is intentional. The odds are actually boosted for until you get the trait lol.

There's a chance every time you enter the casino. It's not actually broken.

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Weird, I’ll look into this. I see the problem on my end now, while working on the game I did fix this, but the data for that build got corrupted so I lost the fix and forgot to redo it.

That has been fixed, it just wont be implemented until the next patch.

Yet you still have messy hair, smh.

Just fixed it, at least that should fix it.

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The were-creature is a name only trait. Adding ears and a tail would be hellish for images. But I'll look into the janitor problem.

I just added it because people wanted it. So yes it doesn't do almost anything. I have no intention to make it do anything else.

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the bank in general is a bit buggy right now. For example double payments which are not intended. Also you can check your bank account if you have a phone.

Thanks for letting me know. I'll make sure to fix this!

I'll look into that bug after patch 20, and thanks for the feedback! The underwater cave doesn't do anything yet, but I will complete it in the future, and the beach will also gain more content.

That was a Patreon NPC, so no.

Frankly, so many skills do minor things that I don't even remember what all the stats they effect are.

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Yeah, that's been reported to me a lot, so it'll be fixed for real this time in the next patch. I've actually tested it this time lol.

That job isn't implemented yet.

Go to the police station.

Due to the nature of the frequent updates, older saves where I edit variables and or how content works are bound to break. In fact, the next patch might break all saves.

You can download here https://tfgames.site/index.php?module=viewgame&id=3606

I'm not abandoning it, but working on this particular game is incredibly exhausting so I'm taking a long break.

Two things, first I dont like being stolen from in games. Second I have no intention to add any criminal NPCs right now, and adding the mechanic was hard enough as is.

That's for you to figure out yourself 😉

Believe it or not the town mayor is no where even close to the most profitable job. Also the negative trait thing will be fixed next patch.

Of course I'm not adding that. It didn't even cross my mind when making the list. There's several things I'm certain I never even thought of that aren't on the list but would qualify for the list.

Currently I have no plans to add anything beyond what I would consider within the supernatural ballpark. Most animal traits would not fit into the game I'm making.

Cafe, or trade for a job.

I'll look into fixing and changing some of these things in patch 11. Patch 10 is already pretty close to completion so it'll be a bit. Stats actually do affect income for all jobs. I fully intend for money to play a bigger role later but as of now the game is still in early development and I want to test and get feedback on mechanics as I roll them out.

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That doesn't change my view on it. I currently have no plans to add a bigger size unless my patrons deem it so. If one of them requests their NPC to have a bigger chest size than what's currently available, then I'll add it to the game through their NPC.

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Depends on if sizes are in high demand from my patrons. But currently I'm satisfied with the current sizes. (Also I can't even think of an NPC that would have bigger than giant.)

Charisma, trading, and persuasion actually do have an effect on trading. Also next patch if all goes well, the world might feel a little less empty.

Currently, there's limited gameplay as this is an Early Alpha build. If you wish to suggest ideas, please check out the survey.

I'd say right now the game is still a bit too early in development. If you do wish to give me feedback feel free to fill out the survey I made recently. 

Actually you can get more traits from the bluefin development center without any drawbacks aside from spending time.

I do hope to add more flavor to the world at some point, but first I need to add more functionality to the game.

Not currently planning to due to other mechanics that are far more important. For example, jobs need proper implementation right now.

Right now, the only way to gain traits outside the debug menu is via the shady shop in the current version. I will make more ways in the future, but currently I want to make more of a foundation for the game before I add more ways to do things. Although within one of the next few patches I will likely make the starting traits tradable.

I actually found that bug myself while testing something else lol.