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guppyadrian

10
Posts
2
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A member registered Feb 10, 2018 · View creator page →

Creator of

Recent community posts

This game feels super polished and was a a blast to play :)

yea music by Retrobop

Thanks lil bro, one day you'll make it

That bug is fixed now, I lowkey forgot to add collision for when the player was in bullet time 😅

Thank you so much! We did the click and drag just cause that was my idea and no one else in the team objected against it. Having mouse to dash allows for more precise dashing than being stuck to the 4 cardinal directions. I think the game feels a lot less awkward on mouse if u were playing on trackpad.

Originally there was no cooldown on the dash, but we decided to add one to incentivize using bullet time to better follow the theme. But I think you are right I think the cooldown feels a little long.

Yes that was the main inspiration! Thanks!

I thought this game was very awesome I thought spamming the number keys was very satisfying and triggering all the synergies, but I feel like the durations of the effects are kind of low, I constantly stopped moving just to re-activate effects. I really liked the visuals and animations, overall good :)

I thought this game was really fun to play! I actually somehow missed the fact you could change worlds despite it's size on my first time playing.

While I did overall enjoy the gameplay, I thought that the bounce pads were frustrating, because I kept sliding off of them, and like an earlier comment said there are no coyote frames, so I felt like my jump wasn't being registered sometimes.