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ハチ

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A member registered Aug 31, 2025 · View creator page →

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Very nice SkyRoads tribute, unlocked a part of my brain I forgot about it feels like. I forgot about this game completely until now. Everything felt really good to play and super responsive. Well done.

Played for like almost an hour and didn’t even notice. Good job, very fun game.

Really good concept and implementation of risk into gameplay. It felt like a faster version of frogger but didn’t just feel like a copy of the original. Everything seemed designed pretty well gameplay wise and stage design wise. Nice work! (And I also appreciate the audio setting greatly.)

Sprite work and artstyle was pretty good! The stage design was good as well I would say. If you just rushed in too quick you would get overwhelmed so taking peek shots and stuff was necessary so you had to think a bit, but even if you did rush sometimes, it wasn’t heavily punishing was nice as well I would say since it offers different ways to play and approach the game. Good job!

It was fun! I tried adjusting the volume but it seemed like the only option was on or off which is fine considering it was a game jam, and nice that the option was even there to start with. The difficulty is pretty high from the get-go I would say, but I managed to play up to hole 7 before I had my fill as I got a bit tired for the constant restarting. I really wanted to make it to final hole though so I’ll probably come back and see if I can make the attempt. The controls did feel satisfying and the physics felt pretty good too, everything reacted more less the way I expected it to. Overall I would say it was well made, good work.

It seemed like a really cute game! Though I kept trying to play and whenever I would make the mistake of clicking and dragging the game would bug and restart or stuff would glitch out and I had to refresh a couple times. Minus that, the art was really well done, and like other said the font is really nice and suits but it was a still a bit difficult to read. Overall, I’d say minus the bugs I experienced, it was well done~

Well I don’t know if this was intended (I doubt since it completely breaks the gameplay loop) but you can upgrade everything without any candies when you start. I just went to the factory and spammed upgrade without any candies and having only 2 guys in the beginning working and I was able to make 2000 candies almost immediately and beat the game. So saying that in the comments a bit too soon could have ruined the fun for those who might not have noticed.

I managed to beat it and it took me two attempts. First attempt was to understand the concept and controls, which is fair for most games and game jam games especially as well. There is a pretty big gameplay breaking bug possibly, so I’ll probably not post it just yet as to not ruin the experience and the gameplay for others who have yet to try it, since as long as you don’t know about it, the game is a fun experience if you like these type of games. I don’t really have any new feedback to add that the other comments haven’t mentioned already. I will say the art and overall visual design was very well done. Great work!

I’ve read through the other comments and I don’t think there is anything new I can add. I do like the overall design and idea you had in mind and the concept as a whole. Its a good project, keep it up~

Assets were really good, and the racoon is adorable, same with the thumbnail art. If there wasn’t as heavy physics or maybe even zero, you’d have a banger of a game on your hands. The level design and concept seemed really well done too. Overall looking past the physics, everything else was very well done, very good job.

Not bad, enemies attack patterns were a bit frustrating. Don’t know if its level design or enemy attack pattern, but a few small changes here and there and I think you’d have a solid platformer. The variety of enemies was surprising to see, and design was well done~ Good work!

Good game for your first! Quite difficult with the sudden enemies popping out, I wish there was more time to react since dying just sends you back to the beginning, otherwise, a pretty good first project.

Really interesting game! The mechanics are pretty unique and the puzzle design was super clever. I will say, the lack of mouse sensitivity really made the game a bit stressful/frustrating, but putting that aside, the design was very well done. Good job!

Thank you! All the assets were made during the game jam by me. I’m still pretty new to blender and art in general as well as game development, I only started learning blender this year in April/May, so I appreciate the kind words a lot 😊

I did not expect a jumpscare (horrors are too scary for me), good work!

Fun game! I laughed a lot, like quite a bit, but when I reached the piano part and failed and the restart was from the beginning, it kinda took the wind out of my sails honestly. Good work otherwise!

Good job for your first 3D game! First stage ghost was a bit quick, but once I figured out what was going on, it was enjoyable. Good work~

Like others said about the tutorial and text a bit overwhelming with the amount but I will say, it was a nice to have a tutorial none the less and the way you did it wasn’t too bad, with a small change here and there it would have been a really good tutorial. I loved the art as well and the music wasn’t distracting and actually kinda cozy. Well done~

Not bad for a solo dev and your first project as well! Well done, you seem like you’ll have a solid foundation going forward. 👍

Probably my personal favourite game in the jam so far. I found myself playing it without noticing it was a game done in a week. I think it fit the theme perfectly as well, and I love how you incorporated the ‘risk’ in the theme so naturally into the gameplay. Well done.

Overall not a bad game, minus the bugs here and there, I would say its pretty enjoyable! Wording on the instructions had me a bit confused, but that’s probably my fault. Nice work~