widzę, że używamy tego samego silnika. chcesz może pomoc jakąś? np. z grafiki albo dać pare cheatów jakie już znalazłam w tym silniku? albo zrobić ci tła do tych gierek? widzę stan tej gierki… i innych…
hacknorris
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reminds me of roblox obbys… and some games like jump king.
additionally - i recently play games with audio but for this one i needed to shut it off - ways too loud + not the best.
not saying that menu is itself glitched, doesn't launch in fullscreen so the only way to play is to shift-click on frame and open in new tab (while it should open in fullscreen, imo)…
yep, wanted to add exactly these things (various speeds, more audio, fixing jump cheat, possibly speeding up with levels and making speedup/slowdown "booster" work, etc) too but in 1 day it was impossible to do it bugless and if i make bugs it's mostly making things literally unusable and then i'm fighting days if not weeks to fix such so i decided to not do it.
thanks for comment, wanted to also add different audio for each level but also time didn't allowed :)
like if i started it earlier and got that idea earlier it'd possibly be in game but like… started doing too late…
1) mixels (background resolution doesn't match item resolutions not saying about snake itself)
2) no powerups or anything, like wayys too basic, been already playing snake-like games with more features like different items with different behaviour on snake (speed, length, color, etc…), walls, levels, wrap-around and even portals :/
3) that snake doesn't even boost after time, literally a game a kid could play. unless you meant for this game to be an easy game, but i doubt.
you should thank me i haven't added 2 voices of cat (on for jump and one for R.I.P.) unlike now - only for R.I.P.
which blue ball level? send me screenshot.
and yep, holes in static floor is NOT a bug (at this point i think if i shouldn't file a patent for that cause it's not so easy to do so in engine i use, lol)
the ramp of difficulty is that bigger waves make it so it's harder to jump over a single obstacle
practically technically - read if you want: (something like collision box is bigger, due to reason of angle translation over sine, it's like you have square and same square rotated over some degree so if you make box over two the second is bigger even if it's still same square, like that: https://imgflip.com/i/advi5v )
but yeah, after jam will update algo to make waves yet bigger, possibly less predictive and to make items appear quickier
yep i'd also like to have a hoverboard (who doesn't?)
i'm not a fan of mortal-kombat-like games and died quickly but as for what i played saw:
- weird sfx in place when someone is talking instead of mic recording
- gameplay seem quite similar to vampire survivors remixed with mortal kombat
- it's weird to use both mouse/touchpad and keyboard at once (one to shoot, second to walk)
good thing?
works very smoothly with no bigger lags (except ones i made for myself cause bad at action games, generally i'm too slow for that, but that's entirely my fault i play on laptop with touchpad)
:)
it's raw twine. no bigger mods except of some mid inline scripts. (enough raw bitsy for itch to see itself it is bitsy and added it to footer of game page in tag section). like i can quite control colors but it's not yet in such stage i'm messing with it (gameplay more important than fonts imho)
will fix that thing with days too but possibly later.
and for that screenshot - i just didn't finished and death will be just a subgame in style of fnaf a little
yep, i'm still unsure where this will go but we'll just see, i added it to jam cause draft of it been laying on my ssd for months and main progress was just releasing even a demo of it, lol







