This game is quite cute! I think you have quite a nice basis for a puzzle game here. I think the controllers feel generally feel nice and intuitive. I thought the story was cute, and it could also definitely be expanded if you wanted more levels.
I do however think it would be better if I can control when the narrative progresses. It's a just a bit more chill when you can take your time to read each text-box, instead of it suddenly going to the next one.
I also think the log puzzle was a bit unintuitive, just cause there's nothing indicating that the clouds can be moved. I think a hint or something else that indicates what items are interactible could help the game.
I did find two bugs though:
I got a lot of lag on the log puzzle, I'm not quite sure why, but it was very unwieldy to move it.
On the rock puzzle, there was no collision, so I was able to have the people just walk straight through the rock.
I really liked the music, I thought it contributed to the chill vibe, but it did just stop while I was playing, so I would set the track to be looping instead. (It's a bit unintuitive in Godot, but there's good guides online).
Overall I thought it was a good game, with lots of potential to expand on if that's something you're interested in. It shows you have a good grasp of game feel fundementals.

