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hoganxyz

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A member registered 51 days ago · View creator page →

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Hey, yeah sure I'm down!

Thanks a bunch! But yeah don't feel bad- I ran out of time to map out the last two songs and also couldn't take them out of the menu :/

This is super helpful feedback- thank you! I had such a hard time wrangling my sound scheduling. I even tried a method where I output samples with a second of silent lead up so I can query the godot audio engine for its current buffer latency (something I found possible form a github issue), but I still couldn't get it to be as consistent as I wanted. It looks like there's actually a PR for godot 4.7 that may be accepted which allows more fine tune control / scheduling with the engine so there isn't a need for so much hackiness. 

I plan on giving this game another round of design outside of any hard deadline because I really wanna get this feeling right. 

Thanks again for playing and for the feedback

Oh that's awesome, happy to hear even with the delay you could still beat level 2. Thanks for playing!

Thanks for playing Daniel, and thanks for the feedback. I can say with confidence it wasn't your skill keeping you from level 3- there is no level 3 haha. I had planned for 4 levels and didn't have time to remove those slots!

Thanks so much for playing and for the feedback! Definitely a lot more to learn about how rhythm games communicate to the player

I really enjoyed the balance between the giant punch and the chaos that it brings. Also super satisfying in general! Only frustration was having enemies spawn right on top of me, or them not taking damage during their spawn state but still causing hit-stop.

Pretty satisfying dash mechanic, and the wall jump timing is forgiving which really helps with the flow

Thanks so much! I think it’s clear I spent more time in the polish phase than the other phases haha but at least there’s a payoff!