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Howphile

21
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3
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A member registered Apr 26, 2025 · View creator page →

Creator of

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I loved everything about this game. The artstyle is beautiful, the gameplay was fun, and the puzzles were challenging. I think you did a good job incorporating the limitation into your game. I do think the controls were a bit uncomfortable, and I wish it saved my last build when I restart, but overall I think the game was really good.

Great job!

I really enjoyed this game. I thought the visual presentation was very good, and the use of the limitation was pretty creative. I also appreciated the helpful guides you put into the game, as I was never confused with what I had to do. I do think the actual levels themselves were a bit too difficult for me, but the game was still fun to play overall.

Good job!

I really like the visual style you made for this game! It's hard to describe why but it's very dreamy. I think the gameplay was also quite fun, but I never really got used to the controls. I think if I felt comfortable controlling the game, then failing a level would feel less bad.

Overall really great game!

Really beautiful game! I think the gameplay felt very polished and I enjoyed completing levels.

Great job!

Wow this is incredibly ambitious but I really loved it! I really enjoyed picking random spots around the world to fight. I think your game did a good job at conveying the scale of a large planet. Although it was made with the one shot limitation, I think there is a lot of potential to explore this concept further.

Best of luck!

This game was super fun and creative. I think turning the process of making bezier curves into a game was super smart. I really enjoyed playing through the game and thought it was a good use of the limitation.


I did unfortunately have many unwinnable levels, where a tree would spawn on top of my wand and I couldn't shoot. But it was only a small problem and did not affect my enjoyment of the game

Nooo 😭 I'm so sorry about that. What browser are you playing on? I would like to see if I can fix that bug :)

This was a fun game with really good art and music!

Hi, thank you for playing! I definitely have a problem making my games too hard.
I did implement a system to make sure that the game will always spawn enough platforms with enough health to survive, but I made the margin for error too small.

I will try to improve in future jams and make my games more accessible to many players.

This was a pretty solid puzzle game with cool visuals and sound design. I also liked how you incorporated a leaderboard for speedrunning incentives.

The game was pretty fair for the most part, but there were some occasions where you could softlock yourself in a way unrelated to the puzzle logic. Although having a reset key prevents you from getting fully softlocked, there were some instances (particularly in level 3), where I think you should have just let the player jump back out of the pit they got stuck in.

Other than that, the player feels really satisfying to jump around with, and the sound effects for keys/doors are perfect. I also think you did a really good job with the theming.

Brilliant presentation! This was a cute little game that managed to tell a good story while incorporating that story into the gameplay. I know many people enjoyed getting candies from parades as a kid, and this game turned that into a fun interactive experience.

I also really liked how the father coming to pick up his kid was not a strict game-over timer, as he had to catch you for the game to end. It added a bit more flavor to the ending of the game.

Overall excellent job!

As someone who also made a game about beaver dams, I had to check this one out lol.

I really enjoyed my time with this one. The stress of patching up holes in your dam really felt matched the theme of overflow, while incorporating the limitation of nothing lasts forever.  On top of that, I absolutely loved the art style. The hand-drawn art added the perfect amount of spice to this game.

Good job!

Very satisfying game! I really enjoyed the gameplay loop of killing enemies to keep your safe area from shrinking. There was a surprising amount of depth to the combat, where you are incentivized to lure enemies to the center of the area to store ammo crates.

And on top of all that, your visual presentation was top notch.

Amazing job!

Hi so I tried running the game in Chrome, and I was able to get past the first cauldron crash. After that, I had no more performance issues and had a lot of fun playing the game. :)

I found this game really fun to play. I like the setting and running around collecting items while dodging the clock hands was very exciting. My game kept crashing after the first potion but I really wish I could play more I enjoyed it a lot. Good job!

This game was simple in the best way possible. It was really easy to understand and fun to play, all topped with an excellent presentation. The only thing I found difficult was that the different types of food had different numbers each time. I think it would be easier to understand if each food type kept the same number (for example eggs always being 1).

Overall really impressive and fun game! :)

I really liked the presentation for this game. It had a very nice theme and was fun to play. Cool concept!

Thanks for the comment!
I believe there was a collision bug at the start of one of the levels, but the player was supposed to regain their rotate ability when they touched the ground.

Super creative idea! Had a bit of a learning curve but I really enjoyed it once I learned how to play

I had so much fun solving the riddles. I would love to play more!

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Pretty fun game! Enjoyed finding all the items