Bale size and dimensions are not autoload compatible. Sure it looks like a bale is supposed to look, but it's not compatible with any autoloaders that I've tried.
IkeLeland
Recent community posts
I'm still waiting for the contract harvest bug to be fixed. It probably never will because it's a mapmaker issue. You know the one where you accept the harvest contract and the field yield-bonus drops to the point where the contract can't be fulfilled because we can't harvest enough grain. Literally the only 4x/16x/32x map that I've played that does not have this problem is Gandenthal. That's it. The only one. It's not a mod issue. It's a map issue. I've removed every mod from the mods directory, tested with a new build...on a dozen different maps and every one of these maps have Harvest contract issues. --- That mod: Harvest mission fix doesn't actually fix the problem. For me it causes framerate issues. --- Also, these maps with multiple fields in a single defined purchasable "farmland" drive me nuts. Keep the farmlands and fields in the same defined area.
Why does accepting HARVEST contracts lower the fields yield? This results in not being able to finish the contract. I have this same issue on Hubbard (16x). Example scenario: I'll stand in the field. Yield bonus shows 68%. Accept the contract. Boom, field bonus now shows 38%. Checking the missions.xml file (after saving), "expectedLiters=" amount doesn't change after the drop in yield bonus. It's not a mod issue. All my testing has been done with zero mods enabled. I don't have these harvest yield issues, with all my mods on, on official giants maps like HB, Elmcreek, etc. I tried the Harvest Mission Fix mod but it drops my framerate from 30-40 to 12-18. I've literally spent hours trying to find a fix for this but I think it's a custom map issue. I have yet to find a fix to the problem via google.