Yeah, I don't know why the web version doesn't capture the mouse, on desktop it does it just fine. Thanks for playing though!
Indee
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Thanks a lot for the kind words! And yeah, the game is pretty relaxing when you're not trying to go as fast as possible because the stamina system is fairly forgiving. I tried to make it so the player could take their time, while still adding a bit of a restriction, so I'm glad it turned out well. Thanks for playing!
This is a really cool game, I love the creative take on a clicker game. But I was pretty confused most of the time, I got the gist of it pretty quickly but I couldn't tell how many chocolate chips and dough I needed so wasn't sure why the oven worked once but didn't again even though I had 9 chips. Later figured that out luckily. Also wasn't sure of how to feed the window, I originally thought you had to use the box to send the food to it but that just sold them on me so had to make more. Once I figured all this stuff out it was a pretty cool and enjoyable game though, great job!
Yeah there's a weird bug with 3D Godot web exports where the mouse will just randomly flick around sometimes, I have no clue why so I might have to look into that. Good point with the materials. I felt like it was fairly obvious what you could and couldn't walk on, but maybe I needed to communicate that better. Anyway, thanks for playing!
Not being able to grab things after jumping is, like you said, to stop the player from being able to immediately grab onto what they just jumped from. I probably should have put a timer on it so it allows you to grab something after like half a second of holding grab down though. And yeah I wanted to add something similar to a transparent set of hands to let you know if something is in range because it does get a bit annoying. Unfortunately I didn't get the time to add that one. I'll keep this in mind for the future though, thanks for the feedback!
Funny in both a good and king of odd way, mainly the car and the digging machine. To me it just looked like you didn't have enough time to polish it so it's not like it was bad art or anything. Also I'm not sure but did you decompress the images after loading them into Unity? A lot of the sprites have compression artefacts. This didn't hurt the game but thought I would point it out just in case.
Neat little game, but I felt like it was way too easy. The upgrades scale too quickly and it feels like the enemies don't really scale with you. It also felt like movement wasn't really that important besides just dodging, there were no things that I would want to move to (for example an item/chest), only things to move away from, so the game kind of lacked decisions. I did like the art though, some of it was a bit funny but most if it was quite good. Overall a pretty cool game, well done!
Pretty cool game, I love the art! I think I had a bug though where the rocks didn't drop anything. Not sure if that's a progression thing where they only drop later though. I also kind of wish there was a tutorial or something, even just in the description of the game page. Really neat game though, good job!
Nice mini game variety and also nice art. I was confused with a lot of the minigame's controls, especially the unclog one and the keep it up one. Unclog used A and D, but keep it up use the arrow keys so it just fell flat immediately while I was spamming A and D. I also felt like the game could have used a little countdown before each mini game because sometimes the minigames would end in less than a second because I can't react in time. But the game was still pretty fun and I enjoyed it anyway. Good job!
Neat little game. But the game's got a balance problem, the start was fine but it very quickly got out of hand and started lagging my browser lol. I think being able to place food yourself as well as the automatic placement would be cool to see, something kind of like Insaniquarium. Pretty cool idea and fun game though, good job!
This is a really cool game! I had a lot of fun playing it, but I think the early game goes a bit too slowly. It felt like I was doing the same thing after playing for a while so it got less and less fun over time because I didn't really see much actual progression. But it was still a fun game to play, good job!
Wow, this game is great! I would have liked a tutorial or some kind of explainer at the start, because I had no idea what to do, but the game's pretty simple so you can still pick it up pretty easily. Once I got into it though I really enjoyed it, I did think it was a little bit easy, but maybe I got lucky. Really fun game, great job!
I really like the idea of this game! But I was pretty confused and lost most of the time I was playing. I also got softlocked in the room with Dorothea, because the monsters were huddled on the other side of the door to get out, and there was nothing I could do to get out of the room. Pretty cool game though, good job!
This is a great game! I was a bit confused at the start because I didn't know what was up with the blender and wasn't sure how to get stuff on the skewers, but I figured that out fairly quickly. I really enjoyed the gameplay, it was pretty simple but also just enough to make it enjoyable over the 7 days. I do kind of wish there was more progression though. You get a new ingredient every day, but it doesn't feel like it actually changes the game all that much. The saw is good, it changes the gameplay enough to make the player feel like they're really progressing. Also I think adding a timer would also make the game a bit more interesting too, something to make the game more panicked and chaotic (if that's what you were going for). But I really did like the gameplay and had fun completing the game, great job!
Haha yeah, I kind of left it up to the player if they wanted to look up the entire time or not. As for the eye animation, it's just a static pixel art eye I drew, and a bunch (100) of tentacles placed in a circle around it. The tentacles are just 2d lines that have noise scrolling over them to make them wiggle.
Thanks! A shooter game is not what comes to mind immediately for me, but thinking about it a boomer shooter set in the digestive tract/body of an eldritch being would be absolutely sick. Designing an ecosystem inside it, and maybe the stomach is full of all the other planets and civilisations it's eaten. Maybe I need to think about that more. Thanks for playing though!















