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Indee

258
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A member registered May 24, 2023 · View creator page →

Creator of

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Yeah, I don't know why the web version doesn't capture the mouse, on desktop it does it just fine. Thanks for playing though!

Haha, the difficulty is definitely the biggest problem of the game. But thanks for playing anyway!

Thanks a lot for the kind words! And yeah, the game is pretty relaxing when you're not trying to go as fast as possible because the stamina system is fairly forgiving. I tried to make it so the player could take their time, while still adding a bit of a restriction, so I'm glad it turned out well. Thanks for playing!

They grow up so quickly don't they? Really nice game though, pretty interesting use of the theme. I feel like there's not much to critique here, I didn't have any problems really. This is a good game with great art and audio, great job!

This is a really cool game, I love the creative take on a clicker game. But I was pretty confused most of the time, I got the gist of it pretty quickly but I couldn't tell how many chocolate chips and dough I needed so wasn't sure why the oven worked once but didn't again even though I had 9 chips. Later figured that out luckily. Also wasn't sure of how to feed the window, I originally thought you had to use the box to send the food to it but that just sold them on me so had to make more. Once I figured all this stuff out it was a pretty cool and enjoyable game though, great job!

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Haha, climbing games always do that to me too, climbing just makes me nervous I guess lol. Thanks for playing!

Thanks! I wish I was able to incorporate the theme more, especially before the transition door, because I could have done so much more with it. But, thanks for playing anyway!

Yeah it seems the difficulty is a bit of an issue lol, thanks for playing though!

Thanks for playing!

Thanks! I wanted to make it so you could control both hands, but didn't think I could do that and the rest of the game in just a week. Thanks for playing though!

Thanks! And yeah the game is a bit too hard as it is, I probably should've added more checkpoints in. And maybe I made the bars look too thick and sturdy or something, I didn't think people would try to stand on them. Thanks for playing and for the feedback!

Haha no, more checkpoints is a good point. I also realised some of the sequences were too long, but by the time that I realised that, I didn't have nearly enough time to redesign the level so had to leave it in the end. Thanks for playing!

Yeah there's a weird bug with 3D Godot web exports where the mouse will just randomly flick around sometimes, I have no clue why so I might have to look into that. Good point with the materials. I felt like it was fairly obvious what you could and couldn't walk on, but maybe I needed to communicate that better. Anyway, thanks for playing!

Not being able to grab things after jumping is, like you said, to stop the player from being able to immediately grab onto what they just jumped from. I probably should have put a timer on it so it allows you to grab something after like half a second of holding grab down though. And yeah I wanted to add something similar to a transparent set of hands to let you know if something is in range because it does get a bit annoying. Unfortunately I didn't get the time to add that one. I'll keep this in mind for the future though, thanks for the feedback!

Funny in both a good and king of odd way, mainly the car and the digging machine. To me it just looked like you didn't have enough time to polish it so it's not like it was bad art or anything. Also I'm not sure but did you decompress the images after loading them into Unity? A lot of the sprites have compression artefacts. This didn't hurt the game but thought I would point it out just in case.

Thanks for the feedback, could you tell me more about why the controls felt bad to you?

Thanks! I think the vertex wobble shader almost gave me more trouble than it was worth lol.  Thanks for playing!

Thanks! I'm glad you enjoyed the climbing and movement.

Thanks! I try to have tutorials baked into the game to avoid info dumps and make learning the game more natural, but I didn't have the time to really tweak the tutorial for this one unfortunately. Also I just don't like doing title screens for jam games lol. Thanks for playing though!

Neat little game, but I felt like it was way too easy. The upgrades scale too quickly and it feels like the enemies don't really scale with you. It also felt like movement wasn't really that important besides just dodging, there were no things that I would want to move to (for example an item/chest), only things to move away from, so the game kind of lacked decisions. I did like the art though, some of it was a bit funny but most if it was quite good. Overall a  pretty cool game, well done!

Pretty cool little game. It felt a bit unpolished to me, lots of little nitpicks but overall a pretty nice experience. I think the music does kind of betray the atmosphere of the game though. Again, pretty cool game and I really enjoyed the art. Well done!

Haha, I missed that completely somehow. I managed without it but I probably should have played the tutorial first.

Pretty cool game, I love the art! I think I had a bug though where the rocks didn't drop anything. Not sure if that's a progression thing where they only drop later though. I also kind of wish there was a tutorial or something, even just in the description of the game page. Really neat game though, good job!

Nice mini game variety and also nice art. I was confused with a lot of the minigame's controls, especially the unclog one and the keep it up one. Unclog used A and D, but keep it up use the arrow keys so it just fell flat immediately while I was spamming A and D. I also felt like the game could have used a little countdown before each mini game because sometimes the minigames would end in less than a second because I can't react in time. But the game was still pretty fun and I enjoyed it anyway. Good job!

Pretty cool game, I'm a real sucker for isaac-likes. Not sure if this is a bug, but sometimes the doors didn't close after entering a room. Also the fire cyclone guys are pretty damn hard for the first enemy. I did like the game though, it had some really nice art. Good job!

Neat little game. The bottle variety was pretty cool, it's a shame there wasn't a way to add some strategy to the game other than just pure guessing. Also can't help but think that this job is a bit... odd lol. Anyway cool game, good job!

It was very fun and relaxing to just draw, plant and watch. I've always wanted to do something like this myself so it's pretty cool to actually see something like it being done! I had a lot of fun playing this, great job!

Neat little game. But the game's got a balance problem, the start was fine but it very quickly got out of hand and started lagging my browser lol. I think  being able to place food yourself as well as the automatic placement would be cool to see, something kind of like Insaniquarium. Pretty cool idea and fun game though, good job!

This is a really cool game! I had a lot of fun playing it, but I think the early game goes a bit too slowly. It felt like I was doing the same thing after playing for a while so it got less and less fun over time because I didn't really see much actual progression. But it was still a fun game to play, good job!

Wow, this game is great! I would have liked a tutorial or some kind of explainer at the start, because I had no idea what to do, but the game's pretty simple so you can still pick it up pretty easily. Once I got into it though I really enjoyed it, I did think it was a little bit easy, but maybe I got lucky. Really fun game, great job!

Cool game, pretty simple but engaging gameplay. I kind of wish there was a proper goal/ending, or even a chance for a room to not have an anomaly. I don't think the game's too eldritch though. But it was a pretty nice game anyway, good job!

I really like the art and atmosphere of this game, but I was a bit confused. I rolled dice and collected them from under the table, but I had no idea what the rules were behind the actual dice game, and what I was doing it all for. Amazing atmosphere and art though! Good job!

I really like the idea of this game! But I was pretty confused and lost most of the time I was  playing. I also got softlocked in the room with Dorothea, because the monsters were huddled on the other side of the door to get out, and there was nothing I could do to get out of the room. Pretty cool game though, good job!

Pretty neat game, I think the idea is really nice. I had a bit of troubles navigating around the world, the lights on the wood did help though. Quite a cool game, good job!

Thanks a lot! I had a bit of trouble making the right kind of drone for looking up and I wasn't sure if it was good or not, so I'm glad you thought it was good. Thanks for playing!

This is a great game! I was a bit confused at the start because I didn't know what was up with the blender and wasn't sure how to get stuff on the skewers, but I figured that out fairly quickly. I really enjoyed the gameplay, it was pretty simple but also just enough to make it enjoyable over the 7 days. I do kind of wish there was more progression though. You get a new ingredient every day, but it doesn't feel like it actually changes the game all that much. The saw is good, it changes the gameplay enough to make the player feel like they're really progressing. Also I think adding a timer would also make the game a bit more interesting too, something to make the game more panicked and chaotic (if that's what you were going for). But I really did like the gameplay and had fun completing the game, great job!

Haha yeah, I kind of left it up to the player if they wanted to look up the entire time or not.  As for the eye animation, it's just a static pixel art eye I drew, and a bunch (100) of tentacles placed in a circle around it. The tentacles are just 2d lines that have noise scrolling over them to make them wiggle. 

Thanks! I'm glad you enjoyed it.

Thanks! A shooter game is not what comes to mind immediately for me, but thinking about it a boomer shooter set in the digestive tract/body of an eldritch being would be absolutely sick. Designing an ecosystem inside it, and maybe the stomach is full of all the other planets and civilisations it's eaten. Maybe I need to think about that more. Thanks for playing though!