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Isuka

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A member registered Aug 23, 2018 · View creator page →

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Thank you so much for this nice comment and for trying out my game!

This entry is seriously underrated, it's INCREDIBLY good. The physics is an absolute chef kiss, that sling shot is just so satisfying to do. The vibe with the future funk music and the Windows vibe is incredible. There was a great progression in difficulty, with the introduction of the hook, obstacles and all. And replayability is good with the records. Honestly, an absolute banger, and one of my favorite games of the jam.

It's an interesting variation to cooking games, with the additional effect part to be typed on the keyboard while the rest is cooking. I had a hard time figuring out how the game was working at the start (how to get ingredients out for instance, when to apply the effects and such), but the whole presentation is fun, and the way the clients are answering when you fail was actually quite fun.

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I wanted to buy a beer for dad and ended up in prison after listening to a concert and watching graves.
What the hell did I just play.

The presentation itself is really good, and that CRT effect is well done! I think turning takes a bit too long to be able to aim to enemies efficiently and aim them, which makes it difficult to dodge enemies or shoot several times. Still, I really like what you did visually, and there's an upgrade system and all, so good job!

A nice lil space shooter, it's working! My only may remark would be that the hit effect is EXTREMELY loud. Aside of that, the game works perfectly, so good job!

It's a great recreation of two classics, but honestly that twist with the dice is really well thought. It adds a dimension of risk-taking just to set your dice correctly to get a bigger score, and it's a really smart game design decision, because it gives a secondary objective to the player in a one-objective setting. Well thought!

I absolutely didn't expect that ragdoll throw mechanic, it came out of nowhere that was fun xD A bit hard to gauge the arrival spot at times, but it's definitely as you present it: simplified to only one mechanic. Definitely in the theme and well executed, good job!

The whole atmosphere and mechanics are well done, it really felt simple going around and jumping on platforms with precision.  That's really great for a first jam! Some possible amelioration points would be having a counter for the amount of poles left to lit, and maybe reducing a bit the sound of the wind effect? But honestly it's a really good entry, so well done!

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That GB  presentation is on point, it definitely felt like I was playing on my old GameBoy! The sprites were really cute too and totally reminded me of the old Pokémon games. It's a cute game and chill game, in good respect of the simpler times theme. The simple sound design works well as well, and having the instructions at the start is a nice plus. Maybe the timer is a bit long? Aside of that, really well done!

A simple game fitting the simpler times theme! These cat visuals are cute, and the way the second player scratches the board to play is original. Having a 2-player version as well is a nice plus! Good job on this game!

That blood animation after the rabbits are dead is BRUTAL I didn't expect it xD That peaceful farm vibe sure changed! Good job on that fun aspect!

That was a nice variant to Flappy Bird, and it's way more challenging than it actually looks! That's definitely the kind of game where I would set myself a "but I'm sure I can do one more" goal every game. Great job!

A nice trip through gaming eras! I was surprised to go from the Gameboy to the NES actually time-wise, but that was fun still! Good presentation and good gameplay, good job on your entry :D

Aaaaaaw, your comment is so nice! Thank you so much :D I'm glad you had tons of fun with it! And don't worry about having a hard time with it, it sure was meant to be that way!

I knew what was coming to me. And yet I still got baited.

I knew I was in for something when I saw a toilet and an AMOGUS xD The music was so tense so I was on the edge of my sit for a jumpscare of some sort, thankfully there was nothing of the sort. Great game!

As the game is bloody hard, I really wanted a song that was catchy and motivating you to try and try again. so I'm glad it did have this effect for a lot of players!

Aaaaw thanks a lot for this nice comment and for trying out my game! I'm really glad you found the implementation original :)

Thank you so much for your comment! Yes, the difficulty and the non-traditional view for 3D runners making it harder was by design, so it's totally understandable that it was really difficult. I'm glad you gave it a go still, thanks a lot :D

That's actually because the gameplay changes when you reach this era: you get to an older era of gaming where movement wasn't direct in runners, but you were just changing lanes by pushing your direction button! 
Thank you so much for playing my game and for this kind comment :D

Thank you for your comment! Yes the presentation and making things a bit hard to read was by design, but I totally understand the frustration it brings.

I loved this whole presentation. The ride is immersive and definitely felt like something we have lived in our childhood. This GBA section, with seeing the controls being pushed and the cute little game with great music, great spritework, and great sounddesign, was really top-notch as well. It felt like you never wanted this ride to end.
A really good and nostalgic job!

Definitely felt like really retro games where you just had to go around picking stuff, but with a spooky twist. Good job!

I lived for now. Good job on delivering the game, even if little!

Fun mechanic of throwing your ship around and going through all those lasers and all. Good job!

The music drove me in directly, that was fun to have as a background xD Game itself is fun, you definitely want to go around to keep that fire alive. Great entry you three!

I am a Telepo master! The base mechanic is really cool and sure can be extended in otherlevels and mechanics. いいいゲーム、おめでとう!

That's a really complete game! The whole buying, rerolling, hoping for opponents you can beat and such. There's a lot to do in this autobattler. The music is great as well! Great job.

I really wouldn't have expected another entry like that in the jam! The background design is really pretty, and the idea is quite original and reminescent of the old tiems using these phones. Good job! 

Nice concept, it was great to have several shots before each reload period!

Ah this explains that! Was really an original mechanic in any case :D

I did!

The retro vibe from it was super good! The fact that there was even a pause menu with sounds going with it really brought me back to these really old games. The game was indeed quite simple in rule and gameplay with that retro vibe from simpler times, so it hits the theme perfectly. The bonuses for score were nice as well, I may have recognized one sound effect from Toby Fox games! Really cool game in the theme you made there, おめでとう!

The setting is cute, and the idea of going to ask the clients, like in real life, gives to the immersion. Maybe a bit more food would have added to the whole thing, but for a first jam, it's great!

After testing nearly 200 games in this jam, I feel like there are only two entries that felt really unique in their gameplay, and this one was one of them. The gameplay is unique and super satisfying. The way the grid goes up naturally while you make your combos is so satisfying. It feels kinda hard to lose if I had to give it a negative point, but this is definitely one of my top games of the entire jam. A banger!

A pogs game? In my 2026? Damn now this feels nostalgic!
That hit effect was fun, and I saw a lot of design on your pogs. Great job!

The aesthetic of the whole game was good! Making the player read the rules and story like it was a contract was also great. That final fight was crazy hard though xD Great job really!

Pretty fun game! I liked that even when you're dying, your flying body ends up killing the others xD

Pretty hard to master, but the visuals are great. Good job!

The transition between the two worlds was super well-made!
This game made me discover its inspiration, Adventure, which I actually didn't know about, so that was quite instructional as well!

Great job on your game!