Thank you so much for this nice comment and for trying out my game!
Isuka
Creator of
Recent community posts
This entry is seriously underrated, it's INCREDIBLY good. The physics is an absolute chef kiss, that sling shot is just so satisfying to do. The vibe with the future funk music and the Windows vibe is incredible. There was a great progression in difficulty, with the introduction of the hook, obstacles and all. And replayability is good with the records. Honestly, an absolute banger, and one of my favorite games of the jam.
It's an interesting variation to cooking games, with the additional effect part to be typed on the keyboard while the rest is cooking. I had a hard time figuring out how the game was working at the start (how to get ingredients out for instance, when to apply the effects and such), but the whole presentation is fun, and the way the clients are answering when you fail was actually quite fun.
The presentation itself is really good, and that CRT effect is well done! I think turning takes a bit too long to be able to aim to enemies efficiently and aim them, which makes it difficult to dodge enemies or shoot several times. Still, I really like what you did visually, and there's an upgrade system and all, so good job!
It's a great recreation of two classics, but honestly that twist with the dice is really well thought. It adds a dimension of risk-taking just to set your dice correctly to get a bigger score, and it's a really smart game design decision, because it gives a secondary objective to the player in a one-objective setting. Well thought!
The whole atmosphere and mechanics are well done, it really felt simple going around and jumping on platforms with precision. That's really great for a first jam! Some possible amelioration points would be having a counter for the amount of poles left to lit, and maybe reducing a bit the sound of the wind effect? But honestly it's a really good entry, so well done!
That GB presentation is on point, it definitely felt like I was playing on my old GameBoy! The sprites were really cute too and totally reminded me of the old Pokémon games. It's a cute game and chill game, in good respect of the simpler times theme. The simple sound design works well as well, and having the instructions at the start is a nice plus. Maybe the timer is a bit long? Aside of that, really well done!
I loved this whole presentation. The ride is immersive and definitely felt like something we have lived in our childhood. This GBA section, with seeing the controls being pushed and the cute little game with great music, great spritework, and great sounddesign, was really top-notch as well. It felt like you never wanted this ride to end.
A really good and nostalgic job!
The retro vibe from it was super good! The fact that there was even a pause menu with sounds going with it really brought me back to these really old games. The game was indeed quite simple in rule and gameplay with that retro vibe from simpler times, so it hits the theme perfectly. The bonuses for score were nice as well, I may have recognized one sound effect from Toby Fox games! Really cool game in the theme you made there, おめでとう!
After testing nearly 200 games in this jam, I feel like there are only two entries that felt really unique in their gameplay, and this one was one of them. The gameplay is unique and super satisfying. The way the grid goes up naturally while you make your combos is so satisfying. It feels kinda hard to lose if I had to give it a negative point, but this is definitely one of my top games of the entire jam. A banger!
