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jaogwal

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A member registered Apr 27, 2024 · View creator page →

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Solid entry. I had a lot of fun playing. I wish I had realized from the start that just pressing A to climb was enough and I didn't have to hold it. And yeah, auto grab the wall when in the air would have been good. And some finessing the camera and animations. Put all minor details. The core game mechanics are good and the level design is good. Great job.

This is a truly brilliant concept and quite fitting to the jam theme. Well done.

Co-op games seem like the way to go for the theme. At the same time, they can be an issue for a jam since many players won't have someone to play with. Bold call and well done. Playing it solo is doable so good job on that too.

Maybe tune down the camera autozoom.  Especially when you use the portals, the changes can be a bit jarring.

A suggestion. For this kind of contemplative experiences, I prefer it if there are no real obstacles. Maybe the blocks instead of stopping you, just slow you down. So you could fly through them at a slower speed. That way finding "the right path" is a choice and not a need. Nice creation.

and just like that, it works now. Hooray!

I know I'll love this but it's larger than my laptop screen so I'm missing some stuff at the edges (that includes the UI). I'll come back to this on my desktop. Still, worth considering that you shouldn't default to such a large screen size to make the game playable for more people.

As literal as it gets and yet quite creative and unique. Some levels are quite poignant, like the one with the red dot. Very nicely done.

I really want to play this game. You can easily make it playable on browser if you already have a web build, zipped and uploaded. Just click the checkbox for it in the Edit game page.

Cute and... is cozy the right word for a snow game? Quite the unexpected twist. 

Thanks so much for playing and for your feedack, both the encouragement and the critical analysis.

Right now there are no decisions for you to make as a player. The flowers are there with random appearance and no gameplay differences. And the skill requirements stop at aiming in the general direction. The hit zone is quite forgiving (huge).

This core system may end up branching into 2-3 very distinct games with proper mechanics that will require you to make decisions to steer the game progress in different directions. But until then, your assessment is quite right. Advancing to the next level is just a matter of touching enough flowers. After that, you can chase the other flier but if you don't, after a short while they chase you and you can't escape.

Now for the final twist: Believe it or not, this is mostly screen candy for an audio game. ;)

Such a charming and clever concept. Great job!

My favorite game so far. Not sure it's the most fit to the jam theme but truly enthralling gameplay. Incredible job.

This is everything I look for in a jam game. Learn in a couple clicks, succeed in a few tries, replay at will with ever increasing difficulty. Sharp execution of all details. Great job

Too funny! Fun too. Great game. Reminded me of Katamari and I say that as the highest compliment possible. A truly fresh and unique little game. My favorite so far, by far.

There are some issues navigating the levels and seeing what's going on but it's overall a good game. Nice job.

I want to like this but it stops responding at some points. Sometime I restart and I can advance a bit more but there's something clearly not working right.

Do I understand what's happening? No

Do I love it anyway? Oh yeah.

Late to this party. This is a brilliant game in many different ways. Stellar job.

I love games with weird input schemes and this certainly delivers! XD 

This has a really steep learning curve. I love rage games as much as the next guy but the aesthetics of this game make me want a zen mode. This is certainly an idea that's both well executed as is and with tons of room for further expansion. Great job.

Love it. My kind of stuff. 

I'm curious. Some keys can be played again and again while some can't. I just can't figure the logic to it. Like 1 and 8 won't repeat but I can play Y and 2 as many times as I want.

Thanks! I forgot about soundtoy. Although the sound was a bit of an afterthought, it did end up being what I think is an important part of the experience. Good call.
Noted about the turning speed. A fully developed expansion of this idea would have to include a settings menu so we can all have it our way.

Thanks again for playing and commenting :)

I want to like this but I can't figure out how to get the key from under the mushroom

I love everything about this game. My kind of thing. Lovely job.
My only suggestion would be to have a custom cursor that's more fitting to the art and easier to find than my regular tiny arrow.

This is a fun concept. I understand that's beyond the scope of this jam but an online version would be great.

Not sure what I'm missing but I just can't figure it out. Maybe make available the gameplay video you made to submit it?

Thanks so much for your kind words. I do plan to expand on the idea with some color mixing mechanics. Stay tuned.
Glad you like the art style because it's all done with the Line Renderer tool and some math. There are no proper art assets anywhere and I'm quite proud of how it turned out. :)

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I'm --- on discord. Sound design is definitely something I need tons of help with. Especially with a Games for Blind Gamers jam coming up. Send me a line. And thanks for playing and for writing.

First, yay! Trackpad is how I feel it should be played. Also, aw! I thought I had it tuned. But that's the danger of developing, you get so used to your own stuff that you start missing obvious problems. Any details of your experience would help me ... make it less me and more universal.

This was... efficient. Short and punchy indeed. Well done.

Beautiful topic, art, and gameplay. I'd only suggest a more gestural approach to pulling the strips apart. Dragging each one, one by one from the center to the edge of the screen eventually becomes a bit of a chore. Even if in the process it drives home the point of this disentangling being something that we make happen and not something that just happens to us.

The minigame and the story are each good on their own but feel a bit disjointed as a package.  I enjoyed the little twist in the minigame where you need the tile in one position to receive the bottle and then you turn it to keep moving it.

This is the kind of game where I can just keep retrying for hours until I finish. The reason I didn't is because it took a lot of clicks on different points of the screen to restart. Make it so there's no friction restarting and you have a proper monkey trap here.

This was a fun interpretation of the theme image. Fun art, fun gameplay. Nice job.

I confess that I gave up on the second screen the first time I played. I'm glad I came back and played all the way through. This is a curious little experience you got here. Well done.

Beautiful art and engaging gameplay. Really good job.

Even without understanding what's going on, I enjoyed your subtle use of color on the interface. I look forward to the English version.

Beautiful experience all around. The photo level is quite the challenge with a trackpad! XD

Thanks so much. I did mean to keep it in what I call "jam mode" where I expect users to try it for a minute and then move on. I have plans for future expansion with a game mechanic involving color mixing and matching. So stay tuned ;)

Thanks for playing and commenting. May I ask what controls were you using? (keyboard, mouse, trackpad, joysticks)

cool idea. Cool look and feel. On the web build, some nodes fail to clear and start accumulating on screen making future navigation harder