1/19/26 - Made another update see the devlog below for details
Finalized game demo release - Project Theta: The Collapse Cycle by JChill Games
JChill Games
Creator of
Recent community posts
Game page: Project Theta: The Collapse Cycle by JChill Games
Summary: Project Theta is a retro style RPG which will take you through various eras to unravel a mysterious artifacts origin. The artifact was found in the future but due to event on the ship, shards were distributed throughout time. This is what plays out in the demo now.
The game will progress through the eras as the shards are recovered. Many foes await you and many items will be collected during the journey.
As sneak peek, this will eventually become the starting scene of the game but wanted to throw it out there for feedback. I hope you enjoy what is available, which isn't much yet ;)

What i did was have 2 child game objects under the "Player" gameobject, each with animator components. I have a player animator controller for all the player related animations. For tools/weapons i have separate controllers and they are swapped out depending on which is "active"... I use ScriptableObjects to configure the different tools... Just what i came up with...
Gotta say amazing work, purchasing these assets very soon! Curious on the slimes... i seen an image with 3 different sizes on the main asset page (i believe), are those planned in future? What about the additional animations that other enemies have? (specifically, the hit flash anim but attach also) Sorry for the questions... i'm planning/tweaking some gameplay features.
I cant for the life of me figure out why some of the sprites in tiles.png are duplicated :(
I noticed most are shadow/no-shadow versions... bushes, rocks, wood fences, etc. But I cant find any differences between the 6 chest sprites and the 2 stone wall sets. All appear in the spring "column" for reference. And why are they (the walls) not duplicated in the winter section?




