First of all: great game! Now for feedback:
It's just... i wanna play more of it, but kinda don't really feel an incentive to? I already beat all the secret bosses, beat both alternate modes, and won with the awesomely gimmicky crossover characters (Except for the most expensive char in league challenge, the pokemon colloseum one - i need to double check if he's so expensive because of his stacked pair of starters, or because he actually has a gimmick of stealing other people's pokemon via having the shop stock said mon' at a discount after every battle.). Sure, i could 100% the league challenge and normal runs, but the latter feels more like a side dish than a real meat and potatoes mode, and as for the former - finding an awesome rare card like a shiny feels amazing, and then i realize they don't fit my team and there's like 3 battles left before the run ends, and then it just feels bad.
I just wish there was a way to keep using all those awesome cards - and since you already themed the game after not just pokemon, but the pokemon TCG? Well, why not lean into it more, with an actual TCG mode?
Collecting badges for beating league challenges is neat, but ultimately boring.
Collecting new pokemon cards to use in future runs? Now that's what the series is all about!
Better yet, the VS/PVP mode already has the perfect UI for this, it just needs a few tiny tweaks. Here's how it could work:
- You unlock TCG mode by winning a normal run. Doing so unlocks the starter mon' you beat the run with in your Pokedex/collection.
- (I don't think beating the League challenge should unlock the respective starter mon... then again, that's just my gut feeling, and it's probably the most sensible way to unlock the crossover cards. Maybe just make exceptions for secret cards?)
- As an aside, earning a badge (winning with a starter team/league challenge for the first time) should award bonus BP, in a manner that's clearly indicated to the player. This encourages trying out new things, and helps you unlock new content without having to mindlessly grind BP by abusing one strong starter set you found.
- TCG mode is basically a normal run, but you start by picking up to 6 pokemon from your collection. Why not 3? Well, talk to Wattson, he'll explain why! Also because getting new mon' mid-run should be harder due to:
- The card shop in TCG mode is modified to cost BP instead of Pokedollars. That's because it's the main way to add new cards to your collection, so it makes sense to cost the metaprogression currency. This leaves the cafe as the only spot where to spend in-run money, though... So maybe add a second card shop marchant that still sells pokemon for $ - but with the caveat that you don't unlock the cards you buy there unless you actually win the run.
(Also, your starter mon should sell for minimum cash in that case, just so you can't abuse things by bringing a few legendaries as cash fodder. Or just disable selling cards entirely in the mode.) - To prevent the game from becoming too easy as a result of an all-legendary team, we can reuse the rarity limitations of the VS mode - and turn them into a difficulty selector. Higher difficulties make the game harder(via buffing enemy trainers - ideally it would also add legendaries to their teams at higher difficulties/ranks, but that's a lot more work than the few mechanics tweaks needed to add this mode and giving every NPC some vitamins..), but give more BP when you actually win.
No reason to stop players from crushing rank 1 with a team of legendaries, or challenging the hardest difficulty with a ragtag bunch of commons, though. - Similar to earning badges, beating a run with a 'mon in your party should add a little star mark to it's icon, and give some bonus BP - this is to encourage players to try out different team comps, rather than mindlessly grind the same OP team.
I hope some of this was inspiring feedback - it should be rather easy and fast to implement the basics, but tweaking NPC teams to include legendaries rather than simply giving them generic stat boosts would actually take a ton of work..
Anyways, i'm looking forwards to the next update! where legendaries are supposedly more important?
(..huh, i'm feeling some sense of DejaVu here. Did i already post this? I can't seem to find it, so probably not..)