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KingPandaStudio

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A member registered Oct 19, 2018 · View creator page →

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Really good gameplay overall! I liked the enemy designs a lot, they look great and the animations are done really well. I especially loved the eye that follows the player, I wanted to implement the same thing in our game, but ran out of time. The combat was good honestly made me wish we had gone that route in our own game instead of turn based combat.

I did run into a few issues during my playtime. It seemed like the Speed stat was not doing anything for me, and after a few restarts some equipped items would randomly disappear or could not be swapped normally. I ended up having to drag items from the equipped slots that were not showing back into the inventory before I could change gear.

That said, I really appreciated seeing these kinds of things already noted in your GDD. The Known Bugs section was especially nice to see. Overall, this was a really fun experience and you have a great foundation here.

First off, great job! I’m usually not a fan of scary games, but I genuinely enjoyed this one. The choice to have the batteries flash was a really nice touch. During my run, seeing everyone in the supermarket staring at me actually made me feel like I was the monster, which was a fun and unexpected effect.

I didn’t get to do much crafting, but I think the system has a lot of potential. Being able to craft a flashlight, or upgrade it with something like a slightly wider beam, could be a cool addition. I do agree that the map felt fairly large and it was easy to get turned around; maybe some kind of light clairvoyance or guidance toward workstations could help without breaking immersion.

I also really liked the decision to make doors red to indicate they’re interactable. It’s such a simple visual cue, but it clearly communicates what the player can and can’t do. One small thing (probably on me) was that I initially got stuck in the workstation menu because I didn’t realize I needed to press “E” again to close it, maybe a small prompt could help there.

One other minor thing I noticed was that the game took a bit to load into the main menu, and the buttons appeared a few moments later. At first I thought the game had glitched, but once everything loaded it worked fine. If possible, speeding that up a bit or adding a loading indicator could really help clarify that initial experience for players.

Outside of the game itself, your GDD is very well put together. I loved the table with screenshots, and the way you explained the different systems was clear and easy to read. It was honestly a pleasure to go through. Great work overall!

This was a really cool idea overall. I especially liked the upgrade system and how you made the hero stronger by gaining viewers, turning that into a mini-game was a clever touch and felt very on theme. I do agree with Kebberz that it would’ve been nice to be able to reposition or swap sides more during the fight, especially when the monster corners you on the right side of the screen.

One small thing that could elevate the monster fight even more might be having the teeth move to attack the player rather than staying stationary. That said, the encounter still worked well, and I really loved the color choices, it was always clear where to hit. Nice job overall!

We appreciate your feedback! Really thought I fixed that Cyclopes fight but unfortunately it seems not lol. 

I appreciate the feedback! Had to make sure everything was working but the update should be good now! lol