Is anyone doing the Octave game jam in need of a composer? I work best making “video game-y” melodic music and can also do chiptunes. Here is a song I’ve made for a different Wii homebrew project.
lamb
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This is pretty good! You have to be on your toes the entire time or else those aliens will get you. I was on the lookout for enemies the whole time. The sword quickly becomes overshadowed by the gun. Even if it takes more hits to kill an enemy with the gun, it’s more advantageous to keep your distance.
I’m shocked how much stuff the team was able to put into this game in such a short amount of time, in 3D no less, and not only that but how enjoyable it was. My favorite part of the game is how the world is one big level and crossing the bridges/long paths mark the end of the “level” and gives you a ranking. It’s more interesting than a level clear screen and fits the tone of the game.
The music is great! I especially love the main theme, how heroic it is, and how it showed up during the final boss.
I’m a little sad that I’m not in the credits at all, not even as a special thanks, but I understand that I left the project near the end with nothing more than a prototype and so none of my 2D work made it in the release. I made a little website to talk about my unfinished work on Tempest there.
I am Lamb (she/her)!
I have a few years of experience with Godot 3 and 4, though I’d like to use this game jam as an opportunity to improve as a programmer and work with a team! You can try an unfinished game I made for GBJam last year called Witch Brew Dive (password: 1).
I have experience as a composer! You can listen to a song I’ve created here ! In terms of music, I feel that I’m most comfortable with melodic music as I am a pianist. I am able to do chiptunes in Furnace Tracker and non-chiptunes in Reaper!
I work part-time currently, but I do try my best to maintain a social life with my partners.
Please only apply if you are queer or LGBT-friendly.
I’ve had a dream to make a Zelda 64-like game that closely resembles OoT and MM for many years. Now that I’m more comfortable with Godot, I feel like achieving that dream is closer. Working on such a project solo would probably be a bad idea, so I thought I’d offer others the opportunity to work together, learn together, and collaborate on such a project.
I’m working on playing through Majora’s Mask right now and have written down some notes on game design. I’ve found a set of shaders that recreates the look of N64 graphics. I’m researching sequenced music to achieve an N64-like quality.
I’ve never worked with others on a project before and I’ve only worked in 2D in Godot. If I’m premature in seeking to help make a 3D action-adventure game at all, I understand. I am just a hobbyist composer and programmer, but I’d like to one day work on things with others to make cool, meaningful works of art!
This game is pretty hard, which makes sense for the Game Boy vibe. I think part of that is because I'm playing with the keyboard and not a gamepad, I've never been good at platformers with keyboard controls. I will say that the knife-bat combo makes for a great speedrun tool lol ^_^
Very fun! I like this a lot :>
I didn't have any time to work on music or sound effects before the deadline, but I do intend to finish the game before November. I did also get some feedback before about adding more frames to the stirring animation and I will absolutely do that. I was worried extra polish would take away from the limited Game Boy feel (and also I was short on time), but it seems like something people really want.
If you're interested in seeing the final game, I recommend following and checking in sometime before November! :D