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Lanterngeist

52
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A member registered Sep 15, 2025 · View creator page →

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Did you really just copy paste my comment???

Really loved the vibe. The tension is there instantly . I felt uncomfortable even when nothing was happening yet, which is great. I’d be super interested in more story or an extended version of the game.

Really nice done! I enjoy it!

Wow ! Love it! Really nice turn from Christmas chill to horror chills ! 

I was really suprised! Good job with building atmosphere!

Loved the vibe — turning a cleaning job into pure tension is such a fun twist. Jumpscares land well, and the pacing keeps it tight. Only thing I’d tweak is a bit more subtle buildup before the big moments, but overall it’s a solid, spooky short game. Great work!

I just played your game and absolutely loved it — the atmosphere, tension, and little details really stuck with me. It was full of wtf is happening moments.. Looking forward to full game release.. I also made a video of my playthrough: 

Just WOW! I mean that is so simple.. yet so fun and scary! 

Just one question.. can you win? I also did video about it..

It doesnt mean its true .. sometimes it happens.. my games for no reason want connection to online services - even when i spend days trying to disable all online functions - plugins , extensions - and result still same..

Loved the atmosphere, sound design, and pacing — everything feels really tense and immersive. For the demo, I’d suggest skipping the section before the family goes missing and adding more content in its place; you could keep that beginning for the full game to make it a stronger hook. Fantastic work so far!

Loved it! Super disturbing and the ending absolutely killed me. Really impressive use of  Horror Engine! Can be a little more interactive.. and changing of placeholder sounds will make this game absolut gem.. 

I wanted make video about your game , but you still have debug things in - you have print strings and also warnings up.. I dont know if you accidently packaged develepment build or Unreal get bugged and put debug stuff in shipment build too..

Just played the demo... and wow - the flashlight, the shadows, and the sound design completely freaked me out. 😨

Gave it a go on my channel — that slow creep really got me.

Just missing a bit of ambient sound to make those quiet moments extra uncomfortable 😅

I dont know what happend, but everything was kind off broken. Enemies floating or walking on each other. They was pushing me away from them so nothing can hurt me.. When the ghost enemy levitate me up to void i just give up.. 

I dont know what I should do there after exploring corridor with rooms. Also walking movement is really weird - like you walk faster sideways for some reason too... 

Hi guys is there someone with unreal engine 5+ who knows how to upload on simplystream? I did all instruction in my project setup - like pixelstreaming plugin etc, but SimplyStream its always stuck on hashing files and dont even give me feedback.

Thank you for playing! Im glad you enjoy it !

(1 edit)

I will try.. I don’t know how it works - so I can’t promise anything. 

UPDATE - I tried upload it on simplystream for stream it like browser game, but have problems to upload it.So now Im searching solutions..

Thank you for feedback! Im aware of it.. Sadly i haven’t time for balance mechanics. Ranged guards are actually good idea.. 👍 I will be changing later a lot regarding combat. 

Wow, I really enjoyed that — it was a smooth experience and fits the theme perfectly.

This could be a solid foundation, but it definitely needs more mechanics or interactions to make it feel complete.

Looks interesting! The combat needs a lot of work, but there’s definitely potential. Also, you should add a way to quit the game from within  😆

Glad to hear that! Im gonna try it right now !

Thanks so much for playing!   

Sorry the cemetery exit wasn’t well explained — I really should’ve clarified that. 

I packaged the game on medium settings because I didn’t have time to optimize everything properly, and a lot of the mechanics are kind of duct-taped together right now. 

I’m really glad you still enjoyed it despite all that!

Sorry to hear you didn’t finish it — it looks really cool! Not my genre, but the music and visuals are really interesting.

Looks interesting, but it have nothing to do with this game jam theme

Great idea playing the game directly on a TV — kind of like a puzzle experience. Really cool concept!

Oh wow, I didn’t even realize! 😂 That’s actually really funny. - go lanterns, go!

Controls felt a bit weird, and after seeing the intro ten times I gave up — definitely potential here though. The font was hard to read, and adding a skip for the intro after dying would help. Also, the monster should at least make subtle noises to give the player some warning.

Small but cool experience — the atmosphere nailed that Halloween vibe. Really liked the Slenderman-style mechanics; simple but effective and fits the theme perfectly.

Visually it’s great — the atmosphere really works. But I had no idea what the game actually wanted me to do, so a bit more direction  would help a ton.

Couldn’t open it — looks like you only uploaded the Unity project’s .exe instead of a packaged build. You’ve gotta build and upload the full packaged version so it runs standalone.

Cool idea and atmosphere — the concept works! The gameplay felt a bit slow, though; a point-and-click movement system might’ve fit the pace better than WASD. Loved the little touch with the ghost sneaking in to steal my stuff — that added personality.

I just played From Me, To You and… wow. This game really hit me — it’s haunting, emotional, and handled such a heavy story with so much care. The way it explores loneliness and depression really spoke to me personally.

I ended up recording a gameplay video (18+) for my YouTube channel because I think more people should experience it. Massive respect for the work you put into it - I’ll definitely be keeping an eye on your future projects.

Thanks for creating something so meaningful.. 

Fantastic atmosphere and pacing — every line of that countdown builds real fear.
The sound design does heavy lifting, and those mannequin moments? Chef’s kiss.

Loved this one — finally a horror game that doesn’t rely on loud jumpscares or constant chases. Just pure tension and dread from start to finish!

Love the concept — sleep disorder turned into horror is fresh and psychologically rich. Overall: creative, immersive, and full of potential — keep sharpening it, this one can haunt people for real...

I play it and love it.. That is what i call cozy horror .. 


Really enjoyed the atmosphere, it’s tense and immersive in all the right ways. This demo feels like just a glimpse of what’s coming, and I’m excited to see the full release. Great work!