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leshido

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A member registered Jan 28, 2019 · View creator page →

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Finally posted it :) Hope it helps

https://forum.defold.com/t/spattris-mwdj25-entry-mechanic-breakdown/81628

Thank you very much for the detailed comment :D

Happy you gave it a shot albeit not immediately enjoying it. I agree with most of your remarks actually, hope to address most of them in a post-jam update :) 

Thanks! I'll try posting how it works on the defold forum later today :)

The fact that Tetris made its way to 3 of this jam's games really goes to show how much of a classic it is.

Loved your take, especially with sounds on: at some point I was just pressing SPACE to hit those tunes XD

Presentation is superb and art style is beautifully made. Once you realize you can upgrade both yourself and your demons it becomes a rather engaging clicker. I think I finished the game after meeting Ghost Girl? would love to see a full game made of it some day.

Adorable visuals. No ice cream for me though :(

Solid clean execution, cool concept. Would love to see highscores :)

That little guy is so frail :D Nice game, I especially liked having a full HP bar only for it to get DRAINED by even the slightest of falls - really kept me on edge.

Great polished experience, very nice take on TTT

Actual rats from outer space, imagine that.

Nice game, well done!

I heard it looks like a lot of things so definetly not just you :D 

My heart was beating so fast OMG! Great fun XD

Liked the atmosphere. Gameplay feels very promising!

I should probably get myself more familiar with Ludo, but cheating is a cool idea for a twist!

Haha so random! Nice one ^^

(1 edit)

Thanks! Never heard of Sand Tetris, looks great :)  fullscreen button added

That's right, you need to build a cluster in such way that it spans across the board and (nearly) touches both walls in order for it to break. I agree it's a challenge XD

Technically each blob is made of 4 sphere colliders. When they interact with blobs of the same color I create joints to keep them clumped together. The blobs' sprites are radial gradients rendered with a custom metaball shader and each group is assigned either Red, Green or Blue which keeps them separate.

Anyway, glad you liked it!