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Letholor

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A member registered Feb 15, 2019 · View creator page →

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Where's the game friend?

Either would be better in my opinion. It was just frustrating to remember the pitfalls from failing the level a few times and then the next obstacle, without warning resetting you again. So either more visibility to allow for strategy, tighter physics, or a combination of the two.

Loved some aspects of the game, and other aspects were just trippy. It was difficult to figure out the proper shape with a bunch of other shapes appearing all around you. Was I supposed to type the square since it was the largest? Was I supposed to use the small shape because it was the smallest? Was I supposed to type the shape that was blasting off the sides? It was difficult to pay attention to the text changing at the bottom of the screen. There was a lot happening in your face at once, but very few cues to what actually needed to be done with them. I did enjoy the concept and thought it was a fun attempt! Well done.

I could not figure out anything properly. I accidentally stumbled on the answer for the first round and then could not do anything after that point. The text also disappeared rather quickly while I was reading it. 

There seemed to be an issue with calculating the different values of the vectors. I spawned many of the  different ones, but they gave me next to nothing in the conversion. It was easier to simply create a shape at the cost of 1 and then continually throw the resulting shape back into the machine for a value of 10 for free. I created all of the machines but there was not a clear end goal. I let the timer run out just to see what would happen. A few pieces were lost to being flung through the wall that allowed the pieces to pass through. I enjoyed unlocking new things, but I was overall confused in the direction to go.

This was a nice concept. The game was playable, but it was tough to complete. I felt that the scene being zoomed in rather close made it difficult to gauge the correct path on some parts without relying on memory and the grid lines. The most difficult part, which ultimately led to my surrendering to the game, is trying to gauge the jump distance on the circle. If you are moving too fast anywhere and jump, you can jump too far and land in the acid. This made for a frustrating experience when you were forced to restart the level on something that you could not see coming. I can see that a lot of hard work went into it and I do appreciate the grind!

I'm quite confused on what is the goal.

These puzzles are nice and managing the timing on the spells is a nice way to prevent me from spamming my way to victory!!!

Very cute game. I gotta get my typing skills up better because this one was wanting me to be better :P

Very cute game. I gotta get my typing skills up better because this one was wanting me to be better :P

Thank you for playing and I'm glad you liked it! Additional sounds would being some more fun into the mix. We just ran out of time for some of the finer polish items.

Thank you for playing and for your feedback. We could probably make the hit box for the mixing slightly larger to make it easier to hit.

Your game was the first game that I played in this jam. I was astounded in how similar the concepts were, nearly identical! I would love to say that great minds, think alike because we tossed around a few other concepts and almost made a game where you go back in time and beat up a bunch of people! I appreciate the play that you did and I love that you also enjoyed our implementation of the concept, but in slightly different fashions!

Thank you for playing. The characters were actually made by various people with different art styles, so good eye!! :)
The timer was also an intentional addition so that the player has more incentive to remember the potion combinations. Thank you so much for your feedback!

Audio sounds so good! Gameplay loop is good, maybe a touch slow but I like the upgrades adding to the customized experience

Thank you for playing! I'm so glad that you enjoyed your experience!

Thanks for playing! We actually intentionally left the timer running while you were checking the book. This incentivizes the player to remember the combinations! :)

Thank you so much for playing and commenting!

Thank you for playing!

WOW!!! All I have to say is wow!!! Great immersion!!

I like it ok. There are some issues with me understanding what are the dangers and why I want to avoid them. The text is a bit distracting, maybe make it a bit more narrow to enhance legibility. I like it all in all though! great job

Promises made, promises kept. We all want to be able to spin a chair like this! Amazing time killer!!! I would get the high score to actually accept input though. Going to make a tornado in that room now!!

I'm not sure what happened. I was just stuck on the train and couldn't activate anything. Strange because I wanted to see what everyone else was talking about :/

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Well, it looking like I done gone and got myself killed real dead here friend. I like the story and concept that you're going for. Visual Novels aren't my favorite genre but I didn't mind this one all too much. I would say maybe consolidate some of the conversations into a smaller area, but so far I like what I see here.

CAPITALISM!!

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I think I broke it! I really like the game and what it has to offer. A decent story where I am, but I need to tell you where I broke it at. I ran behind the thief and went to the neighborhood on the left. After that, I tried to come back and activate the thief but it opened some level with a giant ruby on a rooftop. The game is frozen here, I will reload my save. 

I did get into combat with more than one enemy and defeated them both. I was then able to trigger the fight again by talking to the enemy that was left. Maybe destroy both actors when the fight is complete. Doesn't seem to have an actual ending though.

Other than that I am enjoying the combat system and the story. I'd only say adjust some of the collision boxes so that I can't walk through the bottom of the buildings and thins looks jam-tight-funky-fresh.

Thank you for your feedback Azkabal! I will push forward to try and get a small intro story in place and fix that pesky closing game issue.

Thank you for the feedback Steventus! I will work on getting the guards to be more active as well as getting a high score system in place! 

thanks so much for your feedback! I'll incorporate audio soon!

The audio still needs to be implemented but the files are there. The other runners are trying to steal your spotlight and you're supposed to knock them over and the guards are supposed to remove them from the field as well. I'll work on the AI a bit more. I'm enjoying this project. Thank you for your feedback!

WOAH!!! This was intense! I was just kind of leisurely placing towers and then 8 million enemies showed up! Great job!

Nice Visual Novel you have here. This seems to be decently fleshed out and the choices are always interesting on the first couple of runs through! Great job!

I like the little puzzle aspect of the game. The schools of fish were my favorite part. GO FAST!!!

Interesting. I like the choices but I can't exactly tell what I'm doing with those choices. I did like killing some stuff though!

I love the pixel art and the controls feel good. One of my favorite parts is when I jump or fall on something, the tiny "click" sound that you make. Great job everyone!

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The theme of the jam is "It's not a glitch, it's a feature." The "glitch" is that you die when your health is at max. I'm glad you had fun with it. I had a blast making it with my team!

This game has a nice loop that you can play easily but it does have a challenge that made me freak out a little once or twice when playing. Good job

There's no way to stop the game once you have started playing the level unless you die. I had a lot of fun with this one. I found one game breaking bug but I'll leave that to someone else to find out and blast you about :P