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Dax

9
Posts
3
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A member registered Apr 24, 2025 · View creator page →

Recent community posts

Hi there! I'm Dax, and I'm looking to build a team for a retro-style on-rails FPS! 

Overview:

Death Descent: Crystal Catacombs is a PS1-style, on-rails shooter in the vein of House of the Dead, with horror-sci-fi vibes, glitchy secrets, and a layered narrative told through action, lore, and “memories” from an alien artefact.

Gameplay Style:

  • Fast-paced, on-rails FPS (think House of the Dead meets Time Crisis)
  • PS1 aesthetic with low-poly, stylized horror/sci-fi visuals
  • Co-op (local split-screen or networked, TBD)
  • Secrets, glitch-based mini-games, and collectible lore
  • 5 main levels + boss fights, leading to a climactic final boss with an optional “ultra-form” unlock

Roles I'm Looking For:

All roles are rev-share, and I’m open to people who want to grow with the project, not just fill a slot.

Top Priority:

  • Unity Developer – Build on-rails movement, shooter mechanics, co-op logic
  • 3D Artist – PS1-style low-poly models, enemy animations, environments
  • Level Designer – Scripting enemy waves, boss weak spots, pacing
  • Sound Designer / Composer – Sci-fi horror soundtrack, SFX, ambient layers

Bonus:

  • UI/UX Artist
  • Shader artist familiar with retro post-process effects

Timeline:

  • Goal: 6-month development cycle (vertical slice in 2–3 months)
  • If traction grows, expand scope with community or funding support

If Interested - either leave a comment or reach out to me on Discord - @ThePupDax

Thank you for your time! Have a great day, I hope to hear from you soon! <3

Hi There!

We're looking for a 3D Artist/Animator for our PSX/Retro style On-Rails FPS, and would love to have you on the team. I have sent you a friend request on Discord, where I can send you more information!

Hope to hear from you soon!

Still looking for a 3D artist and animator!

Hey there! 

We at DigiDax Games are still looking for a 3D animator and artist to join our team. We need free thinkers that are comfortable sharing ideas, taking feedback, and working together to make an awesome retro-inspired game.

If you think this is something you'd be interested in - please send me a DM on Discord and I can send you the pitch deck, I think you'll enjoy the concept!

Discord - @ThePupDax

Hope to hear from you soon!

Hey there! I sent you a friend request on Discord, I can send you some info on there?

We have our sound design/composition spots filled! Still looking for all other positions!

(3 edits)

Hi there! I'm Dax, and I'm looking to build a team for a retro-style on-rails FPS! 

Overview:

Death Descent: Crystal Catacombs is a PS1-style, on-rails shooter in the vein of House of the Dead, with horror-sci-fi vibes, glitchy secrets, and a layered narrative told through action, lore, and “memories” from an alien artefact.

Gameplay Style:

  • Fast-paced, on-rails FPS (think House of the Dead meets Time Crisis)

  • PS1 aesthetic with low-poly, stylized horror/sci-fi visuals

  • Co-op (local split-screen or networked, TBD)

  • Secrets, glitch-based mini-games, and collectible lore

  • 5 main levels + boss fights, leading to a climactic final boss with an optional “ultra-form” unlock

Roles I'm Looking For:

All roles are rev-share, and I’m open to people who want to grow with the project, not just fill a slot.

Top Priority:

  • Unity Developer – Build on-rails movement, shooter mechanics, co-op logic

  • 3D Artist – PS1-style low-poly models, enemy animations, environments

  • Level Designer – Scripting enemy waves, boss weak spots, pacing

  • Sound Designer / Composer – Sci-fi horror soundtrack, SFX, ambient layers

Bonus:

  • UI/UX Artist

  • Shader artist familiar with retro post-process effects

Timeline:

  • Goal: 6-month development cycle (vertical slice in 2–3 months)

  • If traction grows, expand scope with community or funding support


If Interested - either leave a comment or reach out to me on Discord - @ThePupDax

Thank you for your time! Have a great day, I hope to hear from you soon! <3

I have added you on Discord - I look forward to discussing with you :)

Hi there!

I'm a narrative-focused writer looking to join an indie team as a lore builder, quest writer, or dialogue/narrative designer.

I specialise in sci-fi, dystopian, and dark storytelling - but I'm very flexible and can get very deep into world building with a single prompt.

If you'd like an example of some of my writing, please check out one of my short stories here: https://archiveofourown.org/works/62315485

What I bring:

  • Original storytelling with emotional depth, moral complexity, and atmosphere
  • experience building game concepts and worlds from scratch (I'm working on my own personal project - a resource management sci-fi strategy with RPG elements)
  • Familiar with interactive fiction, branching dialogue, and character arcs (Through using Articy Draft X)
  • Open to revenue-share or portfolio-building projects

What I'm looking for:

  • A collaborative team environment where I can help bring your vision to life
  • Projects with unique concepts, especially ones that care about character development or world detail
  • Something I can contribute to around my health - Async work is ideal, but can be discussed.

Let's build something awesome!

If you think I'm a good fit for your team/project, please reply with how I should contact you, and I'd be happy to discuss. I'm excited to get stuck in and start writing with purpose!

Thank you for your time! <3

Dax