Really nice idea and great execution! Managed to get all 8 things to get rid of the intruder's stamina - some of them were really creative! Had an issue with controls, tho - they do fill laggy and unresponsive sometimes. Also, had a visual bug with a bathtub, which reverted to barely-filled state after I already thrown toaster there. Luckily tho, it was only visual :>
Very cool entry nonetheless!
Loisky
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I've managed to break the game by throwing repulser seconds before dying, died, while death animation was rolling, repulser actually worked and when I spawned inside the shop... I was eaten by the black hole XD
Still, incredible amount of work (gameplay side, art side, music side) for such a short time!
My only issue with the gameplay itself is pretty simple - after obtaining triple jump and bunch of speed upgrades, I just mashed jump button as often as possible to fly above mostly anything. Also, crouch dash isn't very utilized except that one green house.
Still, amazing entry!
Music and art are absolutely stunning, but I have to agree with other people that text is pretty much unreadable. Also, if daily customers reach anything above 10, you cannot see what number it is exactly. So it's even hard to see how many returning people you got (especially that I'm not sure if this mechanic works properly).
Still, very pleasant style and gameplay for some minigame!
An interesting idea with good gameplay. As somebody said before - it would be nice to add some clues about enemies' attacks (or even attack/defense/healing signs, the same as in "Slay the Spire"). I could also suggest some bigger change on more recent items for refresh because sometimes I was refreshing few times on level 4 to get more knifes and basic healing potions so I didn't even know what new items do :C
Anyway, I played through 5 levels and had fun!
Yeah, totally agree about more information for the player - I wanted to, but didn't have time for any kind of polish, unfortunately ;C
I look forward to updating this after the jam with bugfixes, music, SFX and more content (I have an upgrade system ready in the backend, player just can't interact with it)
Anyhow, thanks for the review!
Pretty nice game! At first glance, I thought we were moving through random parts of human body, only later I noticed, that these are actually organs of the same human XD
More enemy variety, organs-exlusive enemies would also be great and as majikarpette mentioned, a visual of a legit floor we're moving on.
Also, you can press space at the beginning of the level, sometimes enemies won't be able to catch to ya and you can skip organs entirely this way.
Pretty nice concept, but falls extremely fast after a few first minutes. Game's incredibily polished, graphics are well done, shaders are fire, and so is the soundtrack (and whole audio design is epic), but... content wise, there's really nothing more than economic game for first 5 minutes, which then gets transformed into clicker game, but with a cooldown for clicks.
An ending and faster Mother visual progress would be really cool. Tho still, as a short game made for a game jam, really well done


