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Loisky

27
Posts
A member registered Aug 01, 2022 · View creator page →

Creator of

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Really nice idea and great execution! Managed to get all 8 things to get rid of the intruder's stamina - some of them were really creative! Had an issue with controls, tho - they do fill laggy and unresponsive sometimes. Also, had a visual bug with a bathtub, which reverted to barely-filled state after I already thrown toaster there. Luckily tho, it was only visual :>
Very cool entry nonetheless!

Your enthusiasm and your work are very much appreciated, and they are correct!

We are grateful for your continued engagement with our company, and we thank you for your feedback. It is noted, appreciated and flagged as correct!

I'm absolutely impressed by the visuals, audio and how it works together, you did an amazing job there! Even though, adding some in-game tutorial could be nice, lack of information about blobs moving in the vector got me stuck for a moment

Such a good game, I wish there were more levels!

Not gonna lie, I didn't expect to play as cowboy, but it was really fun! I'm just not sure if the extra lives work because I died when evil cow spawned on me at next wave and could still see one more heart I had. Anyway, good job!

Sketchy artstyle is absolutely amazing and even controls was a little tricky - it was fun! Tho, I think that cannonballs were pretty friendly and didn't want to kill me :D

It would be nice to see more of little changes like the torches but idea was good! I think I also found some bugs like friendly lava in first room or two and "return to menu" do nothing.

I like the artstyle, but I think I found some bugs here and there. 

The camera is not working correctly, when you went all the way down and up, and I'm pretty sure  I hit myself once by my own axe, which was pretty funny. Anyway, good job!

Nice idea!

Really cute, polish artystyle and very cozy gameplay!

That is not correct indeed! What kind of issues did you encountered? Did you consult your co-workers in order to obtain additional knowledge?

Being stuck is not correct! Where you got stuck? Remember, if you don't have enough words you can always re-visit your coworkers, some of them are pretty useful!

Remember, dear Friend, that any type of strokes are a health hazard and you shouldn't suffer from them! You should seek for medical help imminently. Anyway, thanks for playing and for leaving a comment <3

Very smooth and addictive gameplay, I love all of the little details and storylines! Peak world building and peak world eating, I didn't expect so much fun from this. Also, amazing graphics <3

I've managed to break the game by throwing repulser seconds before dying, died, while death animation was rolling, repulser actually worked and when I spawned inside the shop... I was eaten by the black hole XD
Still, incredible amount of work (gameplay side, art side, music side) for such a short time!

My only issue with the gameplay itself is pretty simple - after obtaining triple jump and bunch of speed upgrades, I just mashed jump button as often as possible to fly above mostly anything. Also, crouch dash isn't very utilized except that one green house. 

Still, amazing entry!

Amazing art and animations! Even in unfished state, it is just a joy to look at :>
Had a little problem with the window size, though, wasn't sure if I saw whole screen or not.
Nonetheless - great try! Can't wait to see what you'll cook for the next jam :>

I actually had an idea for fixing this -  a world bound/area2D node right below the level, that detects any clipped items and teleports them above the player. Unfortunately, couldn't make it in time :C
After-jam update will definitely come... someday :]

Yeah, balancing is something I want to address in the future update, as currently it's really bad ;C    
About watering can - Safcia (main project artist and last-minute playtester) managed to get a 7 minute record almost entirely thanks to watering cans xD

Music and art are absolutely stunning, but I have to agree with other people that text is pretty much unreadable. Also, if daily customers reach anything above 10, you cannot see what number it is exactly. So it's even hard to see how many returning people you got (especially that I'm not sure if this mechanic works properly).

Still, very pleasant style and gameplay for some minigame!

An interesting idea with good gameplay. As somebody said before - it would be nice to add some clues about enemies' attacks (or even attack/defense/healing signs, the same as in "Slay the Spire"). I could also suggest some bigger change on more recent items for refresh because sometimes I was refreshing few times on level 4 to get more knifes and basic healing potions so I didn't even know what new items do :C

Anyway, I played through 5 levels and had fun!

Yeah, totally agree about more information for the player - I wanted to, but didn't have time for any kind of polish, unfortunately ;C
I look forward to updating this after the jam with bugfixes, music, SFX and more content (I have an upgrade system ready in the backend, player just can't interact with it)
Anyhow, thanks for the review!

Pretty nice game! At first glance, I thought we were moving through random parts of human body, only later I noticed, that these are actually organs of the same human XD
More enemy variety, organs-exlusive enemies would also be great and as majikarpette mentioned, a visual of a legit floor we're moving on.
Also, you can press space at the beginning of the level, sometimes enemies won't be able to catch to ya and you can skip organs entirely this way.

I cannot image all the horrors of backend in this game. But damn - really well done game with nice addictive gameplay (though lack of more shapes shortens said gameplay). Also, implementing a save system in a game jam entry? Wow.

Pretty nice concept, but falls extremely fast after a few first minutes. Game's incredibily polished, graphics are well done, shaders are fire, and so is the soundtrack (and whole audio design is epic), but... content wise, there's really nothing more than economic game for first 5 minutes, which then gets transformed into clicker game, but with a cooldown for clicks.
An ending and faster Mother visual progress would be really cool. Tho still, as a short game made for a game jam, really well done

Happy to hear that!

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