Oh I definitely feel you on the short time LOL You certainly still accomplished a LOT of great stuff though! 😁
loquikun
Creator of
Recent community posts
Really digging the art style and music! I had a hard time getting through the start of lvl 1. I feel like the recoil of the gun to make you jump high could be increased a lot.
Out of the few times I restarted, there was not a decent block that spawned that I could reach with the gun jump.
Also, I would maybe start the timer of the hand spawning after a certain height is reached, it doesn't have to be very far from the start. That way new players can get acquainted with the controls and make some progress before that threat is introduced.
Great idea, I think you could certainly keep building upon this since I can see the vision. Awesome job!
The style reminds me very much of Hotline Miami! Combo bouncing off the walls to make sure you pick up enough speed to dodge the bullets and land the kill on the enemy is satisfying! I would suggest having the movement speed increased just a bit more so you have a tiny bit more maneuverability outside of smacking the walls. Awesome music. Nicely done!
Watching the cars behind you spin out is DIABOLICAL! LOL Very fun idea and well executed. My only suggestion is for the tracks to be a bit shorter? Only because when you eventually need to loop around after not successfully oiling up the car behind you, it feels like it takes a little while to find that car again. I really like the tutorial being built into the first track! Awesome job!
Knocking back the gorblins and setting off a chain reaction is so satisfying! I was only able to get to the 2 lvl big punch and more gorblins, but I wanted to keep playing. I could seeing a mechanic like this being fleshed out further. The satisfaction of bouncing the gorblins really scratches the same itch as Ball Pit, very fun!
