Jams are most fun when there's a bit of chaos. No regrets.
LordEnnui
Creator of
Recent community posts
Wow, this game has vibes. I love the aesthetic and artstyle, and the music was amazing. I think my UI might be broken, because the boost bar is going out of its casing. The initial pistol is a bit too underpowered when facing enemies this tanky. It's hard to get a build off the ground. The mechanic for picking up oil is good, but when there's a swarm of enemies, it's hard to get in there, which contributes to the previous problem. This game probably gets a lot easier after the massive initial difficulty spike. And probably a lot more fun. But there's no point if I can't get there.
Good Work! High Contrast lighting and banger menu design. Great tutorial as well. The contextual dash is good stuff, but the game may have been served better without the shooting mechanic. It doesn't really fit well in a fast paced game, since it requires you to stop and think, breaking the flow. Overloading dash, jump and ground pound on one button is a cool idea, but there are times when it feels a bit unintuitive. You could add a slight slowdown at the peak of the jump to give time to dash, or make it a different button.
Not sure how to reach out without a shared server on discord, but I'd be up to join.
I have a decent amount of time over the next two weeks, so if you think you can make use of a Unity dev with solid skills, LMK.
I've done a couple jams in the past, and have otherwise written a Raytracer, Noise Generator, Mesh generator, etc in Unity just for fun. I write C# and hlsl.
Hey! Would love to join a dedicated team. I have a decent amount of time over the next two weeks, so if you think you can make use of a Unity dev with solid skills, LMK.
I've done a couple jams in the past, and have otherwise written a Raytracer, Noise Generator, Mesh generator, etc in Unity just for fun. I write C# and hlsl, but I can probably handle whatever tech you're using.
I fall in the novice category, just about barely.


