that's great! honestly I'm not a terribly big fan of opera, as it does some weird stuff. have you tried it on a different browser? either way I'm glad the downloadable version is working for you ^_^ the worst load time is in the new cave area, but that's only because it loading over a thousand frames of animation broken up between 20-30 different sprite sheets. the boss is so large its sprites had to be broken up a lot more.
Lunalyst
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your not crazy that shouldn't be happening. what are your system specs if you don't mind me asking? that quite unusual as performance is much improved from previous version due to a few important improvement i made. if you have time i could guide you through using the web console to help figure out what going wrong.
thanks for the feedback. there's a few thing I would like to point out. the weapon you where using isn't actually the best for the fight, in my testing, I found that quicker weapons like the knife tended to be a lot better of a tool to use. the boss has less of a damage type resistance to the knife as well. it partially on me. I show the bosses resistances in the bestiary, but I don't display the damage the weapons' do anywhere. its also not mandatory to use the lantern in this fight as the ambient lighting in the arena was put there to make fighting it without it viable. the carrot rings speed boost may also help. as for the spore clouds, there meant to pull the player closer to the boss. I didn't want them to be too punishing, so the hitbox around them is pretty generous if you try dodging them. to an extent your right about a lot of problems the game currently has. I need to make the movement a bit smoother, give a way of using healing items, and I do plan on adding a dodge as a power up at some point. again I appreciate the feed back and ill see what I can do to improve things in the future.
ahh, do you have the lantern? its suppose to be sort of annoying without it, but the mushrooms are places in a way that make a safe path. at least in the lower section. go do Vivian's quest if you haven't already. also I'm working on the upper area of that zone for a new enemy, so stay tuned for that :3
ill likely keep here jump bug in the game but just make a barrier so she cant jump in places i don't want her to be. i could do some cock vore in the future. its not normally my thing though i can enjoy it if the scenario is right. ie slimes currently in the game. but look forward to more types, such as more anal, maybe some naval, more breast, and some other unique types as well. always open to suggestions, even if I'm pretty backlogged.
that sounds really interesting of a idea. and i though about having vivian be some for of fast travel when i was initially adding her. however fast travel likely will be a different npc that functions very similarly. i also wanted to have a secret vore scene with the fast travel npc where she will digest the player if they done exit her after a period of time :3 as for the bug you found there the tiger can get to a place where she shouldn't, ill take a look at it and apply some extra collision so she cant do that.
there is 100% going to me more vore animations in the future. hmmm a lion could be fun but i would need to make a new area for that. i wouldn't expect that sort of enemy until i do a desert savanna zone way later down the line. I'm currently starting development on a new enemy this upcoming week when i have free time :3
actually we already have a server where i post more frequent micro updates as the game is being built. here's the link -> https://discord.com/invite/fhqt4yPfdt
https://lunalyst.itch.io/phantoms-curse/devlog/984827/quality-of-life-change this should hopefully help clear up confusion in the future ^_^
those are some great ideas. while I'm not as into cv or ctf personally, i am not opposed to doing more of them later down the line(as i quite enjoyed making the slime cv scene). someday i do hope to had a centaur, and a naga at some point in the future, the update after this one, i would like to do a taur for a boss later on. though i did have the idea of making a taur variant of the white cats, as a fun little bait and switch. though it likely will be a while before then. i still have a lot of work to do one that list. but if your patient and stick with me, then I'm sure i can get there ^_^

I'm planning to put the next enemy I'm working on in that room. which is why its a little big :3 if you want see the progress on that so far, you should join our discord server.