Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Lunalyst

146
Posts
3
Topics
813
Followers
19
Following
A member registered Apr 03, 2024 · View creator page →

Creator of

Recent community posts

that's great! honestly I'm not a terribly big fan of opera, as it does some weird stuff.  have you tried it on a different browser? either way I'm glad the downloadable version is working for you ^_^ the worst load time is in the new cave area, but that's only because it loading over a thousand frames of animation broken up between 20-30 different sprite sheets. the boss is so large its sprites had to be broken up a lot more. 

your not crazy that shouldn't be happening. what are your system specs if you don't mind me asking? that quite unusual as performance is much improved from previous version due to a few important improvement i made. if you have time i could guide you through using the web console to help figure out what going wrong. 

thanks for the feedback. there's a few thing I would like to point out. the weapon you where using isn't actually the best for the fight, in my testing, I found that quicker weapons like the knife tended to be a lot better of a tool to use. the boss has less of a damage type resistance to the knife as well. it partially on me. I show the bosses resistances in the bestiary, but I don't display the damage the weapons' do anywhere. its also not mandatory to use the lantern in this fight as the ambient lighting in the arena was put there to make fighting it without it viable. the carrot rings speed boost may also help. as for the spore clouds, there meant to pull the player closer to the boss. I didn't want them to be too punishing, so the hitbox around them is pretty generous if you try dodging them. to an extent your right about a lot of problems the game currently has. I need to make the movement a bit smoother, give a way of using healing items, and I do plan on adding a dodge as a power up at some point. again I appreciate the feed back and ill see what I can do to improve things in the future. 

defeat all the mushrooms in the area, and watch where they go.

thank you everyone. <3  once I'm free to continue, I'm sure you wont be disappointed. and after this next update releases, the one coming after it will mark the beginning of a new chapter in this project. 

thank you everyone. <3  once I'm free to continue, I'm sure you wont be disappointed. and after this next update releases, the one coming after it will mark the beginning of a new chapter in this project. 

thank you everyone. I'm so lucky to have a very patient community. trust me, I'm pretty far along with what I have planned. so this should hopefully come soon. but I will take my time on this. next year is going to be quite special indeed. I'm back from my vacation so progress will continue.

i still need to figure out how to make phantoms curse a downloadable apk file instead of playing through a phone browser. hopefully it will run better that way. 

yes, I'm just saving that release until the current road map is finished. 

ahh, do you have the lantern? its suppose to be sort of annoying without it, but the mushrooms are places in a way that make a safe path. at least in the lower section.  go do Vivian's quest if you haven't already. also I'm working on the upper area of that zone for a new enemy, so stay tuned for that :3

noted, ill try to reduce the text and tutorial length eventually, I'm planning at some point to make a tutorial area in the dream viewer for accessing tutorials after the player has experienced them.

I'm planning to put the next enemy I'm working on in that room. which is why its a little big :3 if you want see the progress on that so far, you should join our discord server.

if people are really itching for a vore animation with me ill be happy do so so in the next update x3. after this road map is done the next one is going to involve a lot of npc questlines :3

if you would like a sneak peak you should join our discord server, i post new sprites, and granular progress updates there :3

ill likely keep here jump bug in the game but just make a barrier so she cant jump in places i don't want her to be. i could do some cock vore in the future. its not normally my thing though i can enjoy it if the scenario is right. ie slimes currently in the game.  but look forward to more types, such as more anal, maybe some naval, more breast, and some other unique types as well. always open to suggestions, even if I'm pretty backlogged.

that sounds really interesting of a idea. and i though about having vivian be some for of fast travel when i was initially adding her. however fast travel likely will be a different npc that functions very similarly.  i also wanted to have a secret vore scene with the fast travel npc where she will digest the player if they done exit her after a period of time :3 as for the bug you found there the tiger can get to a place where she shouldn't, ill take a look at it and apply some extra collision so she cant do that. 

thank you ^_^

no, those areas  are currently inaccessible because they don't go to anything yet. 

there is 100% going to me more vore animations in the future.  hmmm a lion could be fun but i would need to make a new area for that. i wouldn't expect that sort of enemy until i do a desert savanna zone way later down the line.  I'm currently starting development on a new enemy this upcoming week when i have free time :3

i currently don't have the gallery set up to show those off. but since the next little snip of content involves a new one, maybe ill spends some time figuring that out :3

yes i meant tiger eats rabbit.

I'm currently working on that. you should join the discord server, i just recently figured out how to import save files between browsers. its just a matter if finding the json storage location. 

ill look into it. ill see if i cant make it brighter, or add a soft light around the defeated player to show off whats going on a bit better.

https://itch.io/t/4976855/92

its planned for this current update.  i want to make and apk version so you don't have to play through browser.

naw, your good. thanks for pointing it out. ill fix it ^_^

actually we already have a server where i post more frequent micro updates as the game is being built. here's the link -> https://discord.com/invite/fhqt4yPfdt

one entrance is at the beginning of the game. cave under the player shed. the other entrance is near the end of the game, next to my npc, the purple bat maid.

i haven't ever encounter that before... can you consistently cause it?

(1 edit)

like how the tiger will vore the rabbit?

the statue is behinds hidden wall on the left side of that empty room. check the wall, its the top part that's lighter in color, over by the pile of boxes. you have to double jump to get to it.

its the other part of the dev room my character isn't in. there's two doors close to each other. check the far left wall. :3

it flashed white?

https://lunalyst.itch.io/phantoms-curse/devlog/984827/quality-of-life-change 

https://lunalyst.itch.io/phantoms-curse/devlog/984827/quality-of-life-change this should hopefully help clear up confusion in the future ^_^

those are some great ideas. while I'm not as into cv or ctf personally, i am not opposed to doing more of them later down the line(as i quite enjoyed making the slime cv scene). someday i do hope to had a centaur, and a naga at some point in the future, the update after this one, i would like to do a taur for a boss later on. though i did have the idea of making a taur variant of the white cats, as a fun little bait and switch. though it likely will be a while before then. i still have a lot of work to do one that list. but if your patient and stick with me, then I'm sure i can get there ^_^

you cant beat them. not yet anyway...  you cant skip there scene, because your not the one in control anymore >:3

1) between the the line, of shadow and slime lies a space partially erased...

2) when consumed fully by shadow, a climactic desire and some patience is required...

far left of the area with the outside waterfalls and the white cats. that's where he can be located.

theres a door next to my bat maid lunalyst which leads to the dev room.