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Mando37

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A member registered Jun 23, 2021 · View creator page →

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Pretty polished fun game to play. The currency is almost another life force you have to manage or else you'll die which is a cool concept to go deeper into. The sounds were satisfying and shooting asteroids was fun. I would work on a better tutorial though its kind of unclear. Also I am still confused of what the random red, blue, and white squares were. If they were something important I didn't understand what they meant at all. It would consider turning this game into a rouge like /scaling progression to the game but that's up to you.

Playing this game also makes me wonder if I can make my sounds more satisfying and how I would do that. I'm curious about how you created the sounds for your game if you'd like to share!

Although not super scary I remember when sonic exe first existed. Compared to todays horror games its not that scary.

They are a lot better and more enjoyable for sure. Feels a lot more natural and less confusing to get use to.

Cool game. Its got that feeling of simplicity and a classic feel to it. Although enemies are a bit buggy due to having no indication where enemies will spawn and they glitch out when there directly above and below you. You can try out my Gameboy themed submission if you like to.

The game, sounds, graphics, and game juice are clean for 1 week of development. I think it would be nice to have a bit more space when more enemies get added and small indicators for where certain attacks are going. If you want you can try out my submission to.

I do like the silly wobbly player mechanics but the player speed is sluggish the game could use some simple sounds effects to add more charm to it.

I do like the silly wobbly player mechanics but the player speed is sluggish the game could use some simple sounds effects to add more charm to it.

The game doesn't really match the theme but it is a fun concept. Could see this being a fun rouge like game.

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Gotta say GMS2 can be really annoying at times but I love the simplicity and clean UI and engine layout. Idk how people use stuff like unity and unreal engine lol.

Personally I think shift is a more natural run button. then using keys close to WASD would feel more natural like e, r, t, f, g, v, b, q, whatever really. There is a lot of controls which does make this harder to set up so its up to you for what the keys should be.

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Not gonna lie I was a little unsettled because this game feels like it was a horror game disguised as innocent but it wasn't. I guess I was immersed with the games atmosphere. I ended up doing everything but being happy. I was trying to find something scary lol. If you want you can try out my submission of you want to also.

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Nice simplistic gameplay. Pretty basic to understand and the game is smooth to play. I do wish that the control key binds were different but that's just a personal preference. You can try out my Gameboy jam submission if you want to.

Funny game. I enjoyed the frustration of the brother blocking my view. Don't know why he would throw a egg but ok. The ending were stupidly funny and random but that's fine. You can check out my Gameboy game submission if you want to also.

You might want to see if you can make the zip file cleaner. I cant find the exe of launch program anywhere.

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Its cool that each era gives you a different weapon and attack. The caveman boss should be given at least a unique attack id say. You can try out my game if your interested to.

Simple fun concept. I do think it would be better to be able to drag the clock hands with your mouse instead of pushing them. Might just be a preference though.

I think its cool that you can make your next run easier with buying more time. But I think maybe you should get more time points based on how far you are since it would make getting far way more rewarding if the farther you are the more rewards you get.

Never played a game like this but it enjoyed the gameplay. Its not to complicated right now but could really be fun with maybe more enemy types. Setting traps and guessing where the monster is located is really cool. I think it would be nice to maybe have a compass, get a bit of ammo from chests and traps leading it to turn into a resource management game. The how to play though probably needs to be remade since its to much text at once. But gameplay wise this game is pretty good.

Since this was based of PVZ I thought it was going to be a exact clone to the original but its great that it has a different identity compared to PVZ. The enemy variety was good maybe the ice cube could be a bit stronger. The defenses aren't just exactly all copies from PVZ like peashooter, sunflower a few had their own gimmick. I would say that maybe the end of the level drags on to much and isn't threatening. Maybe the explosive (Buk) cost could be increased, have a cooldown, or have a nerf in overall power. He feels to spammable like a really cheap doom shroom. But these issues are easily fixable. And I will say I was obsessed with PVZ and PVZ like games as a kid so this was fun to play.

Really fire submission. I genuinely play this game again if it gets a update.

I have recently gotten into minesweeper for a year or two now. THIS GAME HAS SO MUCH POTENTIAL!!!. Genuinely telling you that this could be a successful game. Its really fun to try dodging and trying to play minesweeper. Huge potential of a game.
You can try out my submission if you want to. Its called Infectious Blocks.

Really good submission dude. The best submission I've played so far. I hope you are in the top 10 at least.

Guess I'm shooting innocent people now. Oh well.

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A fun game with a class feel. Although I paused at some point and I don't know how to unpause. You should make a windows download if you can to.

That first part might need to be remade but other than that its a fun challenge. Reminds me of the marble mazes I tried making as a kid.

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I liked the idea and visuals but I feel like the game drags on a bit to long. Also I have no idea how to deal with the eyes at all. If you want to also you can check out my Gameboy like game submission.

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I really liked this. Even though I never played dark souls the combat was still simple and fun. I do wish the controls were a bit more clean. Attacking with the delete key doesn't really make sense. Id be nicer if the controls were all close together instead of spread apart.

Also you cant walk certain stairs for some reason and you can get stuck falling when your touching the ground.

Please don't take my review as hateful. I just want to tell you about these things so they are fixed. I really like the simplistic combat and small RPG mechanics. I Hope your able to fix these issues!

Ill consider giving it another play if your able to update the game. You are able to do a late submission also btw for this game jam (Found out about that on their discord) 

Feel free to try out my game if you want to. Its called Infectious Blocks!


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Hey if your willing to you can try my submission. Ill review your game to.

Just wanted to know any issues my game has.  Its a very basic puzzle game with a early release. Try out the browser game on my profile.

I do like and want to try this game but I think the indicators need to last longer. There's not a lot of time to react

I can see this being a top submission with even more polish. Also a death animation would be cool to.

69 the old classic :)

Just letting you know that Bloons Shooter 2 finally has a survival mode. The version you played didn't have any true gameplay but this one does.

Id be nice to have a way to rotate the camera so you can look around more easier. Mayne with middle mouse.

(Its almost done)

Fr this time I need to lock in!!!

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I think it was either level 4 or 5.

Also some other things I forgot to mention is that cherry bomb, potato mine, and pineapple bomb could use a buff like a bigger explosion size. Everytime I try to use a insta plant it sometimes doesn't hit certain things even though it was in the explosion range. Ex potato mine detonates from a fast enemy after the bloons break through a wallnut but the other slower enemies dont die behind it.

It would be nice to have some more options in the pvp mode since 3 plants and bloons only feels restricting and hard to try out different strategy's. Level 2 is just way to hard with the first enemy being the newspaper zombie, the amount of gaves and rng for graves, and the first wave having a bunch of coneheads and lead bloons is to much to handle.

Also id be nice to see what enemies would spawn in a level to.

These are things I discovered after playing more

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Although some other players might find this game to be difficult I do enjoy some parts of it. Its nice to have a pvz game that requires full attention to beat and having a strategy but Id like to suggest feedback so here it is:


Changes to consider:

-Making the seed packets at the start of the level fully refreshed would make the first few seconds less stale and give you more time to prepare.

-Since this game is difficult maybe adding key binds for selecting seed packets using 1-6 for quick select. This would be very helpful to players considering the difficulty of this game. You could also make space bar control the game speed if things get chaotic.

-It would be nice to know when bloons are spawning at the start where the level progress bar is so you can prepare properly.

-Shoveling plants is a bit awkward with the snapping of the shovel and would be easier to use if it just stayed where the mouse was at. Maybe you can add a key bind to it also.

Bugs:

-A weird bug happened where the walnut was still alive even though there were 5 bloons it was blocking and wasn't being damaged at all. Had to remove it with a shovel for the bloons to get unstuck. Idk how I would recreate it but its most likely a health bug.

Overall opinion:

I do like the difficulty of this game and how its played compared to other bloons games. I think either the games difficulty could be lowered a slight bit and maybe have some quality of life features like key binds would help with planting stuff faster.

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 You might of have not realized there's a speed up option in game. I am also getting pretty close to the full release of this game. So most of these problems are already fixed.

A very simple game. Good job btw for only 2 months for this as your first project.

Some suggestions other than adding new stuff/content would be to add shop icons for different buffs, try adding more detail to the map than just colors, and add mute buttons to disable music or sounds.

Good luck with your project. Feel free to check out my games if you want.