Thanks! Writing is definitely the skillset I come into writing VNs with practice in, so hearing that the music and visuals managed to work out too is honestly a relief!
Mare Incognitum - VNs & Other Oddities
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An interesting start! I liked that you didn't feel the need to exposit too much when it came to the world, but I felt like this wasn't quite enough for me to go on as a reader in terms of really engaging with what's going on in the story. Good bones, but the meat needs some work - and some music and sound effects would go a long way as well!
Really interesting! I like the art, and the voice acting is strong, and I think there are some really good ideas in here! By the time the game started messing with loops and the like, I figured out what it was doing, but one major area that I think could be jazzed up (so to speak) is the reflection's dialogue before you get into the more complex stuff - while I'm not going to call the long speeches about the issues the game touches on irrelevant by any stretch, one thing that really works to break up these big monologues is specific details that the reader can hit (you have a couple good metaphors in there already with the fruit and one line I loved about a house in the winter) so that the reader can stay engaged. It would be a great opportunity to give more specific details about the characters as well, if that's something you're interested in, but without that more direct and specific language I found myself without a way to really connect to what was being said, and not in the way I think you meant!
Great stuff overall, though, and excited to see where you go from here with this project if you continue to refine it, or hope to see you around with something else if you don't!




