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mowuzi

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A member registered Sep 07, 2021 · View creator page →

Recent community posts

I’m back to play this game again, and I’m glad that some of the frustrating issues have been fixed. Here are some suggestions:

Gameplay:

The foundation of the work mode already feels well-developed to me. Now, it’s just a matter of enhancing the overall gameplay experience. Based on my experience, here are some ways to improve it:

  1. Add more tools or abilities – Players should have ways to complete tasks more efficiently, but it would be best if these additions came with extra content rather than just making the work easier. Otherwise, players might quickly get bored of the routine. For example, you could introduce a jammer that temporarily disables dolls, allowing players to either escape or do something interesting during that time. Let me know if you’d like more examples.
  2. Add extra challenge CGs – The existing ones, like the restroom CG, lean more towards extra content rather than challenges. It might be interesting to add more challenge-based CGs where players can trap the dolls in different ways (using the environment or tools) to trigger a scene. This would prevent them from acting the next night, turning them into an interactive background element.
    • For blue or green dolls, they could be completely disabled for the next night.
    • For the main doll, she could trigger a CG but still be active the following night (to maintain game balance).
    • However, making this too easy could shift the dynamic too much in favor of the player, so there should be extra conditions, like requiring special tools or meeting certain criteria. Otherwise, it might feel like the player is the one hunting them instead! Let me know if you’d like a more detailed explanation.

Suggestions for Improvement:

  • Green doll’s lever interaction – I find it hard to notice when it gets triggered. I’m not sure if I missed the visual cue or if it’s just not obvious enough. Maybe adding a progress bar like the one for the blue doll would help.

Shop & Laboratory:

  • Laboratory – The idea of unlocking extra CGs through the lab is great! As mentioned earlier, challenge CGs could be implemented here. While the main doll shouldn't be permanently disabled at night, you could still move the interactive scene to the lab instead.
  • Shop – I’m really interested in the shopkeeper. It would be great if she also had CGs. For example:
    • She could ask you to collect certain items during the night in exchange for rewards.
    • Spending a certain amount of money could unlock a "loyal customer" reward.

Conclusion:

This game is steadily improving and still has a lot of untapped potential. Keep up the great work!

I found this game when I was bored.

A rare 3D game with a futa protagonist and beautifully designed characters, so I downloaded it right away to play. Here are my thoughts:

Gameplay:

The gameplay follows a typical night guard style. However, since there was no tutorial, I had to spend some time figuring out what to do. As many have mentioned, adding a tutorial is essential. It doesn't necessarily need to be an actual tutorial; a simple manual with pictures would suffice.

When I started playing, I thought I needed to finish all the tasks to complete the day. It wasn't until I was playing hide-and-seek with the doll and the day suddenly ended that I realized I didn’t need to finish everything—just avoid being caught. It would be helpful to provide a watch or clock to let players know the time. Alternatively, you could skip the clock but explain in the tutorial that tasks don’t need to be fully completed.

Suggestions for Improvements:

The pickup range for items feels a bit too short—I had to get very close to grab them. I hope this range can be extended. Additionally, the time for the virus USB is a bit too short; it would be better if it lasted longer.

Break Time Mechanic:

The out-of-game scenes and customization for the dolls motivate players to keep replaying levels. I noticed the button in the lower-right corner of the store. I hope it will eventually lead to a feature I love, like an extra shop scene. It could be a system where you spend money to unlock CGs or buy VIP services to access them—something like that would be fantastic.

CGs:

The animations are amazing! I have no complaints here. It’s rare to find a game where futa x female is the main focus rather than just an add-on. I’m thrilled this game exists.

Summary:

In conclusion, I love this game. I’ve played many games, and compared to others, this one shows a high level of quality even in its early stages. As a fan of futa x female content, this game feels like a Christmas gift. I hope there will be more content in the future. While I may not be able to donate on a regular basis, I’ll continue supporting the game with occasional contributions whenever I can afford it.

If there are any areas of the game where suggestions are needed, feel free to ask—I’ll be happy to provide feedback!

I played 1.4A and am very happy to see more content. I’m truly grateful to the development team.

However, there is one regret...

I’m playing the exclusive route (except for Phoínix sharing Anna), and I was really looking forward to the Japan content. But I suddenly realized I couldn’t go to Japan.

According to other players’ guides, it seems that because I didn’t share Anna with Adrian, I can’t access this content. This made me feel sad. I really hope it’s possible to go to Japan without needing to share Anna with Adrian.

It would be wonderful if there were an option to spend money (even a higher amount, making it part of late-game content) to either go alone or go with Anna to visit or meet Adrian. This way, players on the exclusive route could still interact with the characters in Japan.

Once again, thank you to the development team. This game is truly amazing. I’ve played countless games, and this one has already become one of my top three favorites. I hope to see more fantastic content in the future!