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Myonenpixel Studio

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A member registered Oct 28, 2022 · View creator page →

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Thank you for the feedback!

And yes, by “timeout” I meant the aspect of the letter input where some choices disappear after the timer runs out.

Oooh… 🙈 There is no keyboard input. It’s only mouse or gamepad. I learned something about UI discoverability today.

That is unfortunate, probably tricky to debug without looking at your setup though. Would you mind telling me what gamepad and browser you are using for future reference?

Thank you for trying nonetheless!

This was fun to play!

I love the art style, very minimalist yet evocative. It reminds me of Crayon Physics Deluxe.

Some feedback on what tripped me up: Shooting lasers takes too long. I found it frustrating to wait for the lasers to come out of the ship. It is hard to shoot precisely when I need to account for that kind of delay.

Initially, it was unclear to me that I could not shoot the little stones.

Your sound effects and music are very arcade-like, which imo does not fit the visual art style. I would have leaned into the theme of someone sketching out the scenario on paper more strongly here, for example:

  • human-made fake “pew pew” or explosion sounds
  • a pen scratching on paper to respawn the ship

Very evocative audiovisual design. You feel the postapolyptic vibe throughout the game. I failed due to “performative paralysis” – this feels like a political comment on my existence somehow.

I’m glad you figured out how to advance :)

There are a lot of avenues to explore from here on. I will be experimenting with a few over the next week and see where it goes.

Thanks for trying it out and providing feedback 💜

A gentler introduction to the game is certainly missing, I will need to think about how best to do this.

I am curious about your further progress, too. When you make it farther, let me know how it went.

Thank you for the feedback! 💜 It is quite helpful to learn which parts of the interface players have trouble understanding.