Maybe I'm the only one who will be using this one but I'm keeping the title generic just in case someone else wants to jump in the train and not make several million posts with the same title about the same stuffs, as long as the dev doesn't mind.
Anyways hi hello I'm a weirdo and I look more about the gameplay than anything else, it's amazing, it's fucking hard to kill that rock, great work tho, yadda yadda.
Nobody seems to have commented this on discord (I think) or here (I think, i've tried to check a bit, not like super reading everything, but surely a bit) and the issue with the tracks being a loop that starts over instead of seamless seems to be something that nobody minds about but it's kinda of hella annoying for me specifically. Just in case nobody noticed or I'm a madman or something. Dunno about the engine but if I get info of what you're using I may even just solve it myself out of spite and respect/love for this project and to learn to do more things with audio. If i'm not mistaken you worked on a previous work (Pokemon colony? something like that?) which had the same issue so I guess is not top priority here, so it's an engine issue for sure. Anyhoo that's it for that.
Besides that, incredible concept, the writting is above what I usually see in H-games and very commendable amount of work to have 2 different methods of mind control/possesion for the actual scenes. The designs with measdrivus are cool af too. Abra sucks ass quite a lot compared to gastly on the first rival fight.
I'll keep an eye on this one as it gets updated and will notify of anything I may see or think or whatever on this post, as I said, if this isn't a problem with the dev. Otherwise just tell me and I'll uuuh do more posts in the future if I see anything?
Let's hope things are at least 1.2 times smoother in terms of development than... well, development, in general. Have a nice day.



