Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

neilsarkar

13
Posts
4
Followers
2
Following
A member registered Mar 18, 2019 · View creator page →

Creator of

Recent community posts

Chess + Balatro is right up my alley, and this game is very polished!

Unclear if it's a bug or I just wasn't reading the UI right, but I seemed to only get two moves per turn and would have expected 3. I also had some trouble reading the text until I fullscreened.

One of my favorite entries so far!

Interesting take on bingo. I love the framing and the high level story, some very interesting stakes.

For gameplay, it took a little bit for me to understand the  rules, some differentiation in the ui between the different numbers / resources could help there. Also would have loved for the game to highlight available combinations, vs cross referencing the tab menu with the board. But maybe that's part of the pacing!

Game felt original and I enjoyed it.

Unique and compelling art style and I liked the core mechanic!

Nice concept, the upgrade system is well thought out. I kind of wanted the car to go faster as a baseline before upgrading, and it could be interesting to have some reward for choosing to drive in the wrong lane.

Nice complete game. I always love a parry mechanic and the concept was interesting. Could have used a little more contrast on the ui visuals, felt a little light on light. It also felt like the difficulty could have ramped faster. Nice work!

Novel concept and one of the most striking capsule images - hard to miss it when scrolling submissions.

Would have been nice to have some audio and some more skill mixed in with the luck based selection. Also not sure if there's a benefit to walking, maybe just have shift held down by default.

At first I thought it would be nice to preview the buckets so u knew what to aim for, but after getting some upgrades I get why you wouldn't do that. Pachinko style physics with a luck based game is pretty interesting, haven't seen that before. 

The art style was cute and cohesive too. I liked being a dice.

Wow very impressive, I would totally play this game for real. The heat / satisfaction interplay is a really interesting mechanic and overall the design, art and sound work really nicely together. Some good choices for jam scoping too. Leaderboard also a great idea for engagement. 5 stars 

Really well scoped for a jam, it's nice to have a complete game. I also liked the juice on rolling the dice and the shop choices were interesting for replayability.

One thing is for the combat I ended up just spamming "roll" and watching the hp bars. An idea to explore could be to show your roll first, or hide one of the dice on each roll, and have an opportunity to bet hp for more coins. Or to highlight which dice won against which other dice maybe just by coloring winning dice green and losing dice red. Reroll as a resource could be interesting as well.

 Overall I enjoyed it and thought it fit the theme well!

I liked the early level progression to teach mechanics and some of the celeste-inspired stamina ideas. Music was very soothing. Fun game!

Great level progression for teaching mechanics! Very soothing music. Platforming controls were pretty good, maybe another pass on feel could make it a little snappier. I had fun!

thanks for playing! and reporting that we left that debug option in. it'll be fixed in the bugfix patch :)