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Neural X Front

37
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A member registered 50 days ago · View creator page →

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Muy bien pulido el juego!

What a classic

(2 edits)

Huh, I only knew NCSoft for Lineage 2 =]

It´s so interesting to hear your playstyle and experimentation with NXF, very cool!

The tower price increase, benefits having all towers types (first 1 or 2 are much cheaper), and it also benefits upgrading towers, over building like 100 towers. The selling tower strat was smart, I will have to balance it to not need to sell towers. I remember doing it a lot in kingdom rush, but it is a bit cheesy haha, the game should be balanced enough to not require that.

You map size concern is so right! I was busy creating the rest of the systems I neglect the map. 

It will take time and experimentation to make better maps, probably with new elements and systems. And definitely smaller.

And will also have to help the player realize more intuitively the inventory system, maybe with the help of Anima´s voice. (pro tip, right click to swap or equip items)

Will be working on new levels, level 4 is easy with max gear.

I really appreciate the feedback, when I create collectibles or cosmetics, I will definetly dedicate one with your name =]

Wow! you are awesome! are you a dota or league player? because I want the game to have a decent micro skill.

The progress is saved with localstorage. I currently don´t have any way to collect data. That´s a great idea, I will look up how to implement a button so you can export all valuable game information, and also see it ingame. It will also help for rewards when finnishing levels, the better you do you gain some xp or something. Like a level summary (a future idea). 


Last permanent skills made heros OP, but I got too excited about the system and share it immediately haha!

I will be working in new levels, that will be more challenging to balance heros, and make the progression smoother. With new enemies, attacks, properties, abilities. I will not make the typical multiplier to make enemies artificially harder. It will be fun but it will take more time to make it right.
Towers will get some love aswell, so they can get stronger (since hero is OP right now)
Sorry, I wrote too much LOL


I would LOVE to hear your feedback

Nice one

Tagged as TD, played it and no TD elements at all 🤔

🙌Thank you!

Just updated the game, fixing a timer bug. And also reduced the xp required for early permanent skills 👍

Big hug!

For now you have free respec, so go wild with your permanent skill points =]

I´m a 100% gameplay kinda guy, haha x]

I have a small subtle (not explicit) lore idea for the future, but it will take a while to get there.

My goal is to make the game super fun to play with basic graphics, once it´s done, make a complete overhaul of graphics, and then flesh out that subtle lore.

When that moment comes, feel free to message me at https://x.com/NeuralXFront

Great suggestions!

Definitely going to implement most of them, thank you =)

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These are the comments I love, thank you so much for the feedback =] !!

Totally, the controls are outdated. I´m making many changes, I forget to make everyone know. I´ll make a better description in my next update.

I´ll add volume controls and a lead in time at the start to my to do list.

Visual feedback is quite an art, I´m always trying to improve. Let me know if there is something particular I should improve.

Currently working on a permanent skill paths upgrades in the style of Grim Dawn. To further improve the heros, and customize the buils. 

Is early developing, but every week I´ll drop updates. appreciate your time!

Presentation is fantastic! nice work

For the future I would spice up tower upgrades,

And also the game will need some aditional ideas, because it feels too kingdom rushatm

Keep it up!

I kinda not understand what is going on, but is a fun and interesting concept. keep it up!

Thank you so much, means a lot!

This is my first game, I´ve always wanted to make one.

Is early, enemies are still color balls, hehe

But I wanted to share the process =]

Feels like an idle game, not a TD game

⚠️Warning! synaptic corruption detected

Nice work guys!

tbh, is some macross level projectiles haha

keep on cooking, man.

This is cool! =]

Started to lag with so many projectiles haha, but very cool

=]

Hey, man! thanks :)!

It´s early dev, new updates with drop every sunday

Appreciate the time for checking it out

So fun, to shove dices into enemies  xd

Thank you! I will expand the computer voice for more things

hey, thank you so much!

I appreciate your words, it will only get better :)!

Wait, no permanent upgrades :(?

Thank you for playing!

Follow me for more updates :)

Remember this back in the day, awesome game!

Attacking enemies offscreen feels wierd

First upgrades are not very intuitive

And maybe use autoattack? o make it autoattack while holding left click

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During gameplay, you are watching the ball bounce, didn´t notice for a while you could pick up items from dead enemies. Maybe make them have a pulsating aura or some aditional indicator to click them :)

Other than that, intuitive gameplay

Fun game!

The turmpets, haha

lovely vibe. Is a bit too easy for me, maybe spice up the enemies, because they dont stand a chance with the deadbal

wow! this is so badass!

Hey, man :)! I tried to blend industrial with breakbeat.
Amored Core sounds cool, cool vibe!

I´m dropping the first game update this sunday, planning on making weekly updates. Is early development, and I´m having a lot of fun

This project is a fusion of three games I love: Tower Defense + Dota-style abilities + Diablo-like progression.

The game is currently in early development, and I wanted to share the journey with you. My main focus so far has been gameplay — making it fun, challenging, and replayable.

Neural X Front

Awesome animations!

Runs smooth as butter, and looks great.

Keep it up expanding!

What is up with the pause mechanic? it is horrendous haha, so much time wasted.
Other than that is a fun game :))!