I think there should be some incentive for the player switching colors as I didn't change colors at all, but the game feels pretty polished and the particle effects are nice. Keep up the great work!
Nolafus
Creator of
Recent community posts
That's very nice of you to say! The tutorial is the weakest part, and one of the first things we're working on is getting more information to the player in a better way. For instance, the monsters will get "bored" and stop following you if they can't catch up, so instead of shooting every monster, the player should be looking to run away when possible. This makes it so the bullets are the player's "timer" for how long they can stay in the dungeon, and adds quite a bit of strategy to make them last. Of course, none of this is communicated effectively...
I really like the sound design, but I think the balance of the game could use some work. The melee attacks feel really weak and prone to me getting hurt when I didn't feel like I should, so I just ended up wandering around and picking up spitballs until I could kill all the enemies. I really like the art design, and with a bit of number tweaking this could be a really fun game!
