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Nordth

4
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2
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A member registered Oct 19, 2024

Recent community posts

We've added a planning section to the demo project. You can now try it out right away without signing up:

https://ims.cr5.space/app/p/EWvDFxqn/wings-of-freedom-template/planning

In the planning section, you can add custom milestones: upcoming exhibitions, festivals, playtests, etc. Then, attach project parts to these milestones that must be completed by the given event and track their progress.

If tasks are attached to a project element, the progress bar will automatically fill as they are completed, so you'll always have an up-to-date overview of the project without distracting your team with unnecessary reporting.

This will help your team focus on important work, better distribute resources, and meet deadlines!

Thank you! Please give us feedback, it is very helpful for us

Hello friends! We are so, so excited to finally share something we’ve been pouring our hearts into: imsc.space

Ever felt like game development is a bit... chaotic? Like you’re juggling a million documents, spreadsheets, and to-do lists, and you just wish everything could be in one happy, organized place?

Well, we’ve been feeling that too. And that’s why we built IMS Creators. It's cozy, all-in-one hub designed to take your game from that first spark of an idea all the way to launch, together.

Here you can:

  • Define your games world and rules: write game design document, plan your dialogues, levels and build a living document that actually grows with your project
  • Hug your team tighter (figuratively, of course!). Plan your work on cute, customizable boards, see everyone’s progress at a glance, and make sure nobody gets lost on the way to launch day
  • Make your game engine smile! Tune your game's balance and then zap it directly to Unity, Unreal, or Godot with a click. No more messy spreadsheets or manual copying. We pinky promise

And one more thing: it's free for indie devs! 

Please check it and write your feedback: imsc.space

Hi! Working on dialogue editor tool that is designed to be exported to any engines using JSON-files. It is inteded to discribe dialogues for game quests in RPG-like games. What features do you think most important to implement? And what assets/libraries do you use for implementing dialogue system to make export support them?