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novascreen

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A member registered 99 days ago · View creator page →

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Thank you for the detailed bug reports over multiple rounds. It really looks like we’ve finally fixed it this time! When you have a moment, please give it another try—thanks again!

Thank you for the detailed bug reports over multiple rounds. It really looks like we’ve finally fixed it this time! When you have a moment, please give it another try—thanks again!

It should be fixed now—when you have a moment, please try the demo again!

If it still doesn’t work, you can press F10 to disable post-processing entirely.
(On the web version, go fullscreen first, then press F10.)

Appreciate it! Glad you enjoyed the demo.

Thanks a ton for the detailed report and specs — super helpful. I’ve pushed fixes that should address both the white-screen init and the Steam launch/path issue. When you have a moment, please update and try the new build on Steam and the web.

Really appreciate you testing this!

Thanks for the reports! I think I’ve fixed the white-screen init issue in the latest build—could you update and give it another try? If it still happens, please let me know whether the screen is stuck on a bright cyan color or pure white. That detail helps me pinpoint which render path is failing.

Appreciate the help!

Thanks for the note! Solar Beam being too bursty on bosses is a common thread I’m watching. I’m collecting more data before tuning, but I appreciate you flagging base damage as the lever.

Thanks for playing! You’re right—it isn’t a pure idle. It’s an active incremental with ascension, especially early on. Later you can unlock assist/auto modules that automate parts of combat, which is why we include the idle tag—lots of incremental games with light automation sit under that label. I’ll clarify that in the description.

Appreciate the note!

Thanks for letting me know! The save issue in the web version has been fixed, and I’ve also made the early-game balance much smoother.

If you have a moment, please give it another try — I’d really appreciate your feedback after the update!