Haha, yes I know. My best time is 47 seconds just sprinting through the game. It needs a bit more work to become a proper stealth game.
Thanks for playing, we're glad you liked it.
Thank you!
I feel like we did about half the things we intended to do in this project, haha. I found a couple of sounds to add but ended up prioritizing other things before connecting them, we also have visual indicators for interactables somewhere in the project files but they aren't active in the live version.
The camera glitch is interesting, where did you notice it?
I suspect the NPCs twitch when bumping into each other, I forgot to turn off their collisions with each other, it's literally just a single check mark in the collision matrix.
Thanks for the feedback and for playing.
Thank you!
We got the sprites from ELV Games, the pack is called Fantasy Dreamland - City, and the music is from the Spy Flick music pack by Ovani Sound which was on a Humble Bundle recently.
We originally intended to have a lot more mechanics in the game, such as a stamina bar so you couldn't outrun the cops forever, throwable objects to create distractions and a taser for the cops that would slow you down from a distance. Life got in the way however so we couldn't spend as much time as we would have wanted on this project. I even implemented shadow casters on the tilemap but Unity kept crashing when I activated them and I couldn't fix it in time so they had to be cut.
Maybe we'll update the game later, in any case thanks for playing. :)
You already have some great gameplay mechanics that keep the player engaged, I played it for a lot longer than I thought I would and somehow made it to day 8.
The game needs a bit of balancing though, It doesn't seem possible to dodge the waves (unless you upgrade the raft speed a whole lot I assume) and it feels like I don't have enough time to gather resources before nighttime.
Thanks for the feedback.
There was still plenty of level design left to do when it came time to submit the game, for example we were thinking of having the asteroids break apart when they were hit.
We'll be sure to check for bugs in the points system if we continue development on this prototype.
Hope you had fun playing! :)