Thanks! The compass interface was fun to implement. I usually have a lot of trouble with the bitsy exit/ending functions, so it made it a lot easier to have everything pointing to the same 5 coordinates!
Ormulum
Creator of
Recent community posts
This is fantastic, it feels so much like a dream in a way that’s hard to articulate. Like, simultaneously surreal and and like there are layers of hidden meaning/significance? Going through the text output feels the same as trying to interpret a dream, which is a really cool mood. I also really love the moire effects you got through the close-set b/w type.
Thank you so much for this thoughtful comment! Might sound weird, but it makes me happy to know you felt that twinge of horror at the narrator’s murder attempt. Throwing different things down really only changes the flavor, there is unfortunately no escaping your fate. I had a lot of fun writing those descriptions of hucking things down the well!
Thanks for reading, I’m glad you enjoyed it! But yes, it’ll probably resonate more in warmer weather, especially if you are anything like me and the return of summer brings with it a certain dread already. I’m obsessed with throwing things into wells as a game mechanic / narrative device, definitely want to explore it further!
This was so effective at conveying an eerie mood! I really liked the exploratory quality of trying out different actions with what was available in the scene, and the subtle changes in the way the creature interacts with the world across the story. Not sure if this is the case, but it gives a sense that if I had used different actions the story might turn out differently.















