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pancadev

41
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A member registered Jan 09, 2020 · View creator page →

Creator of

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Thanks a lot! If I manage to go to the next phase I'll add as much outfit options as possible!

Thanks! I'll create new outfits if I go to the next level.

I liked how you placed the customization options around the crab and how the shading options changes all the colors.

I made a mean little crab:


LOL, sorry for the nudity 😅 The base character is a free asset from itch.io, and without the default clothes it ends up looking like this, no feet and all haha. For the next phase I'll add more options to mess around with.

Thanks a lot!!

Thanks for the feedback!

Thanks a lot! I'll add a lot of new options if I pass!

Thanks for the comment! I hope I make it to the next phase so I can expand on the outfit options. XD

Really cool mechanic for the vessel customization! I ended up spending half an hour playing it, very addictive!!

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Thank you!!

Thanks for the comment! I tried to make the outfit change feel smooth using the camera effect. If I move on to the next phase, I’ll add more details to the character.

Thanks for the feedback! I wanted to create more outfits, but I'm not very experienced with pixel art yet. That said, if I move on to the next phase, I'll add as many outfits as possible!

Thanks a lot! I will check it out!

A little confusing but really interesting concept!

thanks for the feedback, btw I really liked your submission to the last microjam!

thanks a lot! I think I underestimated the difficulty ramp, I didn’t want it to be boring and it ended up a bit too challenging for some players

haha, thanks a lot! he’s just really hungry

Thanks a lot! I'm glad you enjoyed it

Thanks a lot! Part of my development time was just me trying to beat my own highscore lol

Thank you, it was very fun to build!

Loved the concept! I usually don't like puzzle games, but I really enjoyed the level design and mechanics!

I enjoyed the music, but I think the in-game UI could use more contrast, it’s a bit hard to see because of the clouds.

I enjoyed the music and the animation for the background, good job!

E E O O A A E E AA EE OO!!!

Fun experience! Though around level 20 the game start to slow down, could be something consuming memory over time.

Nice design, the drawings are really cute and the combat have great effects!

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Thanks for the feedback, it would be cool to add more levels in the future, that’s just what I was able to fit into the timeframe :p

Thanks a lot!

Cool experience, the upgrades were fun to mess around with!

Good job, that's a cool concept, I just missed sound effects and music.

I loved the puzzle mechanics, and Deux & Nada are such a cute couple!

Really cool game, very polished!

This concept of invading a planet and managing resources is really cool!

I really liked the sound effects and design for the slots!

Cool concept and very fun to play! I would just make the enemy turns a bit faster, or maybe add a way for the player to speed them up. That said, I really liked the idea of trading an ability with an enemy, very creative. Good job!!

Nice concept! It can be a bit frustrating to lose all points, even if it’s tied to the jam’s prerequisite. That said, I really liked the cow sounds LOL.

I really liked the water effect in the opening cutscene and the narration, that part was very well done. However, I wasn’t able to fully read the controls explanation, the text was too long and went by too quickly. After that, once I got into the gameplay itself, I accidentally zoomed in (not sure how) and couldn’t see anything besides the background space view. Maybe adding a way to reset the camera or slow down the initial instructions could help.

vlw mano, deu certo

O link do servidor não está funcionando :(

Thank you so much for the comment, it's really more beneficial to just run, since the zombies where spawning when the player shoots, I tried to make it more appealing by giving points when you kill the zombies, but I should have made this more clear and necessary for the player to keep going, thank you again for all the feedback.