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papaSmurf24

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A member registered Sep 10, 2024 · View creator page →

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Fixed a softlock that could happen if a difficulty ran out of questions, and added a little “Super Fan” reward at the end if you manage to answer every question :)

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Hey everyone! 

I just finished and published my second game ever - Night Shift: Horror Quiz

 Play it here: https://papasmurf24.itch.io/night-shift-horror-quiz 

What is it? It's a FNAF trivia game where you're the night guard at Freddy Fazbear's Pizza. You have to answer security quiz questions to prove you're paying attention during your shift. Get answers wrong and... well, the animatronics start moving. 

Why I made it: My girlfriend is a huge FNAF fan and I wanted to make something she'd enjoy. This was also a great learning project for me - I got to practice Godot, pixel art in Aseprite, and game design. 

Features: 

  • 150 FNAF questions covering the entire series 
  • Three difficulty levels that progress as the night goes on (12 AM → 6 AM)
  • Scoring system based on speed and accuracy
  • Retro pixel art aesthetic with old PC/CRT monitor vibe
  • Screen effects that intensify when you mess up
  • That jumpscare you know is coming but will still get you 

It's completely free! This is my second game ever, so I'm really looking for feedback on: 

  • Is the difficulty balanced?
  • Are the questions interesting for FNAF fans?
  • How does the scoring system feel?
  • Any bugs or issues?
  • What do you think about art?

 Challenge: If you play, drop your highscore in the comments! I'm curious to see who can survive with the best performance score. 



Thanks for checking it out! Any feedback is super appreciated as I continue learning game development.

Noted, appreciate the feedback!

Game-wise: fun idea, but it gets a bit same after a few runs. Difficulty felt a bit off and once you learn the ‘best’ way to steal money, it’s kinda solved. Some progression/variety would make it way more replayable.

My addiction peaked high while playing! Finished the game and boy o boy, really really great job is done here. Concept is easy yet it gets harder and harder with each level, which made this game challenging . Music and audio is great but by last levels, felt like turning it off as it was looping around and sounding the same since begining. Waiting maybe on Grafiti Libre 2 in future? Overall you created fantastic game to be proud of! :)

Thank you so much for feedback!

Thanks for explanation and will take in consideration next time when doing game jam! :)

THIS WAS DONE IN 2 DAYS? Really really cool game! Visual and gameplay is really nicely done and I had to play 3 times to finish :D. If this was done by only you in 2 days, then you have a bright future in making games :)

Definitely next time I would recommend to export it as Web version, so that other can also enjoy this greatness in browser without needing to download it. Amazing work!

Glad you liked the game and thanks for feedback! :)

Bug fixes -

  • Player placement (was wrong due to testing)
  • Showing UI elements for remaining levels (level 2 and 3)
  • Added credits

You can play this version of game here - https://nauris-putans.github.io/MelonJam2025/

Did not get pass 25, getting old :D. Loved the simple yet addicting aspect of wanting to beat the high score all the time. Nice one!

I am scared of clowns :D. Really liked the gameplay and music! Great job!

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Poor enemy that was killed in the game :( . Liked 3D vibes and assets. Would be nice to polish main page to understand what is what as first time I needed some time to understand. Also screenshot would be nice to add next time :)

Stole all the money that I could :D. Liked character art!

Did not figure out the solution :( . Liked the drag and drop assets around the characters.

Got caught in first playthrough :d. Really liked the characters and how they interacted with one and other.

This woke me up in the morning when trying out the game :D. As I am fan of FNAF theories, I approve this. Could add more time for user to think which mask to wear.

Hey everyone! 

This is my first time doing a game jam, so I might be missing some common rules. Is it okay to add a small fix after submission to correct the player’s starting position? No new features or content would be added — it was just left like that from testing. If that’s allowed, what’s the correct way to handle it while staying within the rules?

Thanks and Happy new year!

The “see killer behind” part kept the Shift key stuck the whole game :D but I really liked the plot twist at the end. It definitely needs some scary music/audio to make it more immerse.

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In theory, the game ends after priest, so you did not miss anything more created from us :D. Thanks for trying it out!

Here is a quick video on how to export from Godot to HTML - 

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I exported the game to HTML after submission deadline. Hope that’s allowed — I didn’t change any code after the submission. First time doing everything, so missed this part.