GangMaker Game! er, wait GameMaker Gang!! Maybe my next GameMaker game should be a gang maker game called GangMaker? (sorry had to). Thanks again for the incredibly thoughtful comment! You have a real knack for blending valuable critiques with genuine kind words that makes it easy to accept the criticism. I really appreciate the effort you put into this comment.
Uncanny valley was the vibe I was aiming for so glad that came through to you. It was the only possible aesthetic that could make my terrible artwork somewhat presentable lol. Focus on drawing fundamentals is a great call and this jam has made it clear that I need to level up bit. Starting with shapes is a great piece of advice and I plan to follow it. Hopefully the next GoedWare Jam there will be some visible improvement :)
I had a blast making stupid sounds at like 3am on the day of submission, so its nice to hear you enjoyed them too. The ending seems to be confusing to everybody, I didn't do a great job of communicating my ideas. Its all a bit too messy and abstract. I'll put a paragraph at the bottom that I've been copy pasting that hopefully shows what I was thinking a bit more clearly.
Thank you again for the kind words and sound advice! I plan to work on my art fundamentals (starting with shapes) next. Every jam I get a little bit closer to an artistic identity, like you said, and I'm really enjoying the process. The GoedWare Jams/Community are the best. Hopefully see ya again in the next one :)
P.S.
So I actually made my scene in the dumbest way possible lmao. There are 17 different scene objects. Each object just plays its sprite and then on Animation End it spawns the next object and deletes itself. Each sprite I made one frame at a time in GIMP and then exported as individual pngs. So there's no sequences, or movement code or anything else like that. Just playing the sprite that I hand animated in GIMP lol. It helped for managing the audio because I could just go through each object one at a time without getting jumbled up. For your audio issues it may be that your sounds are set to Mono instead of Stereo? GameMaker default sets them as Mono for some reason, and I have to manually switch every single sound I import to be Stereo (there's got to be a better way but idk it).
Re: the ending. The irl sketch is supposed to be a marionette/puppet kind of thing that has been ripped apart from the strings. The idea is that the main character has finally reached a point where he can't pretend to be someone else any more and the opening of the curtain was showing him kind of escaping. The parents coming to talk to him are 5 seconds too late, as he has already made his mind up. I don't think I did a great job of showing this in the cutscene lol.
(sorry for the essay)























