Thank you! Yeah it's super challenging to do no text, but it does really force you to think! I look forward to trying your next no-text game :D
Sorry about the jumpscare, haha!
Fun and satisfying! Not sure how it fits with the theme though!
The balancing felt like it ramped up too quickly at the end (I think you're aware of that because you mentioned something similar in your game description). I also noticed that the upgrades/continue buttons' hit boxes were maybe a bit off? I think you could only click on the top half of the buttons, which made them feel like they weren't properly responsive until I realized where to click.
Really nice visuals and sounds.
Thank you! I agree with your feedback about the QOL. I especially wish I had done a bit more to make phase 1 less clicky. I don't know what to do about the information problem; I spent a looooot of time trying to figure out how to convey information with no text and it was very difficult! I think I need to stop looking at it for a while and then come back with fresh eyes.
Very cute and dreamlike visuals. The controls are pretty clunky and I kept forgetting what the key bindings were - a little legend in the corner of the screen might be useful for someone like me? I think if it was more seamless to move around and place things it would be a really relaxing little game!
I like the idea of the nav on the lefthand side showing the recursiveness of the cores. The subtle colour change when you get deeper into the cores is a nice touch. It's a neat prototype, I think if you wanted to develop this further it would be cool to add a bit more flair to the names of upgrades and things.
this game is cute! I enjoyed playing it. I appreciate that you did the 'no text' theme and for the most part it was pretty clear what was going on. I was a bit confused by the "X" when fruit goes into the wrong/non-ideal juicer, but I'm not sure how else you could have conveyed that.
I liked that there was a puzzle element to the gameplay. I'm not sure how to connect it to the "inception" theme though!
good job!
Your UI is so gorgeous and clean. I love the clean colour scheme but if you could somehow make it pop a BIT more visually when something is unlocked, I think it would be easier. I think the switch between profiles is especially underemphasized so it was hard to figure out how to switch profiles.
Love that you included achievements.
I think the game is cool and I would love to play more if you develop it further!
I looooooooooooooove the UI. It was fun and relaxing to click around and fix up the dependency trees. I thought having the little animated tutorial in the bottom corner was a great idea for a no-text game.
I also think it really fits with the theme. I feel like there might be some challenge or gameplay missing (maybe I'm just lacking some understanding of the gameplay still, lol) but somehow it's still really fun.
I applaud you taking on the no-text challenge - it made for a lot of really interesting UI. I think for future iterations of this game, it would make sense to put a bit of text back in but keep it mostly the little logos and the cool dependency tree.
Thanks!
Yeah the gameplay was something that just emerged as I was making it and I didn’t have a chance to refine the UX on it, lol. The arrows are adjacency buffs/debuffs on the other cells (from the perspective of the building you’re placing/hovering over)
I’ve already got a change ready to deploy for always showing the descriptions and for showing a preview of the arrow buff/debuffs which will hopefully help with some of the confusion.
I loooove the UI. This is fun, it took me a bit to figure out how to play but in hindsight it makes sense. I think I might have softlocked myself a couple of times in the beginning before I could heal (?)
Doesn't seem to have much to do with the theme. The UI does get a bit unwieldy when there are tonnes of weapons in play. (The middle panels underneath dungeon/followers stick to the bottom of the screen so you have to scroll way down if you/foe have lots of weapons)
But anyway I really like it!