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pbrane

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A member registered Jun 10, 2020 · View creator page →

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Thank you! Yeah it's super challenging to do no text, but it does really force you to think! I look forward to trying your next no-text game :D

Sorry about the jumpscare, haha! 

I love the concept! Definitely too much clicking but I applaud you for taking on the bonus no-text challenge. Your way of conveying numbers without showing numbers was really inspired. I think it could be really cool game with some post-jam tweaks.

I looooove the vibes of this. I might be too stupid to understand how to solve the puzzle aspect though... I definitely soft-locked myself eventually. Even so, I felt drawn in by the narrative even though I wasn't sure what I was doing.

Very fun and satisfying game! I liked how you unlock slicing and then plinko. The art style is really cute, especially in the slicing and plinko levels. Not sure how the game fits the theme, though.

Fun and satisfying! Not sure how it fits with the theme though! 

The balancing felt like it ramped up too quickly at the end (I think you're aware of that because you mentioned something similar in your game description). I also noticed that the upgrades/continue buttons' hit boxes were maybe a bit off? I think you could only click on the top half of the buttons, which made them feel like they weren't properly responsive until I realized where to click.

Really nice visuals and sounds.

straightforward little game! numerical progression felt pretty good. I wonder if there is a way to make the sleep loop a bit less abrupt.

Thank you! I agree with your feedback about the QOL. I especially wish I had done a bit more to make phase 1 less clicky. I don't know what to do about the information problem; I spent a looooot of time trying to figure out how to convey information with no text and it was very difficult! I think I need to stop looking at it for a while and then come back with fresh eyes.

can't believe you didn't even put text in the game name! that's awesome!!

I do think that the game needs a bit more baking; the actions were pretty confusing. I think they could use icons.

I haven't been able to reproduce it but I put in some hardening code to hoooopefully prevent the issue. Thanks again for reporting!

thank you for letting me know! I will try to fix it... what browser are you using?

I think there are some good bones here. Kudos for tackling the bonus challenge theme! It definitely could use some additions to the gameplay and some balancing, but the UI is clean and satisfying and I think it could be expanded upon into something interesting.

Very cute and dreamlike visuals. The controls are pretty clunky and I kept forgetting what the key bindings were - a little legend in the corner of the screen might be useful for someone like me? I think if it was more seamless to move around and place things it would be a really relaxing little game!

Loved it! The concept is really good. Short and sweet but I can see how it could be expanded. The UI is gorgeous. Might be nice to have other ways to be active and speed things up.

I like the idea of the nav on the lefthand side showing the recursiveness of the cores. The subtle colour change when you get deeper into the cores is a nice touch. It's a neat prototype, I think if you wanted to develop this further it would be cool to add a bit more flair to the names of upgrades and things.

hahaha yeah I was definitely inspired by a few old games like spore (and even older ones)

This was fun - the runs were quick enough that the idleness didn't bother me. The UI and art are impeccable. I think it only vaguely fits the inception theme. 

Great job, I think this could be a really popular game!

this game is cute! I enjoyed playing it. I appreciate that you did the 'no text' theme and for the most part it was pretty clear what was going on. I was a bit confused by the "X" when fruit goes into the wrong/non-ideal juicer, but I'm not sure how else you could have conveyed that.

I liked that there was a puzzle element to the gameplay. I'm not sure how to connect it to the "inception" theme though!

good job!

Your UI is so gorgeous and clean. I love the clean colour scheme but if you could somehow make it pop a BIT more visually when something is unlocked, I think it would be easier. I think the switch between profiles is especially underemphasized so it was hard to figure out how to switch profiles.

Love that you included achievements. 


I think the game is cool and I would love to play more if you develop it further!

ooh yes, thank you. I agree with all of that! (clicking on the meteor should in theory change the cursor to a crosshair but maybe it isn't obvious enough)

thank you! the land/ocean setup is procedurally generated, but there aren't any more complex biomes or anything. the life forms will stick to water or land depending on the life form.

I looooooooooooooove the UI. It was fun and relaxing to click around and fix up the dependency trees. I thought having the little animated tutorial in the bottom corner was a great idea for a no-text game.

I also think it really fits with the theme. I feel like there might be some challenge or gameplay missing (maybe I'm just lacking some understanding of the gameplay still, lol) but somehow it's still really fun.

I applaud you taking on the no-text challenge - it made for a lot of really interesting UI. I think for future iterations of this game, it would make sense to put a bit of text back in but keep it mostly the little logos and the cool dependency tree.

The shaky hand-drawn aesthetics are very cool. I like how you can change the map for future runs (although I think that part could use some UX tweaks)

The 'erasing' the bad guys is also a neat little unique spin on things.

Not sure how it fits theme, but I enjoyed it!

thank you! in your opinion, what's the part that could have used some QOL tweaks the most?

thanks!

thanks for the feedback - was definitely challenging to make the goal clear without the benefit of text!

Thanks!

Yeah the gameplay was something that just emerged as I was making it and I didn’t have a chance to refine the UX on it, lol. The arrows are adjacency buffs/debuffs on the other cells (from the perspective of the building you’re placing/hovering over)

I’ve already got a change ready to deploy for always showing the descriptions and for showing a preview of the arrow buff/debuffs which will hopefully help with some of the confusion.

Thank you!! What do you think I could change to bring it up to 9/10?

Spoiler You need 1000 days to elapse without either side winning.

Oh, that's a really good point. That's an accessibility change I should make. I don't know if I can make that change mid-jam but it's on my todo list to do immediately post-jam.

I like this one. I really like your UI (although the scaling could maybe be better, some of the text was hard to read and tooltips would be helpful). The concept was fun and I hope you keep building it out!

Thank you so much :D I put a lot of effort into the small details.

Thanks, that gives me an idea on how to 'preview' the buffs/debuffs! 💡

Thank you! Yeah, I think once I can modify it, I might tweak that so you can move buildings around without having to delete and re-add.

I loooove the UI. This is fun, it took me a bit to figure out how to play but in hindsight it makes sense. I think I might have softlocked myself a couple of times in the beginning before I could heal (?)

Doesn't seem to have much to do with the theme. The UI does get a bit unwieldy when there are tonnes of weapons in play. (The middle panels underneath dungeon/followers stick to the bottom of the screen so you have to scroll way down if you/foe have lots of weapons)

But anyway I really like it!

I really like the vibes. I don't really know what I'm doing exactly, but it's so visceral and cool and you really get a sense of progress! I've been reborn twice so far. Doesn't seem to fit the jam's theme but maybe I haven't gotten far enough yet. Anyway I love it!

This is cool, it's a neat take on the duality theme. In terms of my progress so far I almost got to 3x paintings per bullet. There's a bit too much clicking for my liking. I like how stylized it is, and great job on completing your first gameeeeeee

Dang, this is really fun! I got to the end. Very engaging, cute style. Not sure how much it fits the theme. The progression and balance were quite good.

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Thank you for the feedback! Yeah that's gonna take some reworking and thinking. I will definitely address once the jam is over! I am allowed to fix game-breaking bugs but that feels more like an oversight than a bug ;)

Hi John, it would take me a lot of effort to do that at this point, but maybe in the future!

Thanks! Every time you lose, you get a permanent upgrade to help with future runs, which makes your deck better or your players stronger (or your idle mode delay faster)

Thank you so much! Haha yeah there's definitely more that can be improved in the game but I'm glad you enjoyed it :D