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Piggward

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A member registered Feb 10, 2025 · View creator page →

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Completely understandable, I am surprised you managed to fit so much into the game with the short timespan already! 

I tried it once more and could proceed! Interesting mechanics and soothing puzzle game, I felt so relaxed while figuring stuff out, haha. 

If you want a tip about the lagging in the web build: The godot web builds lag a lot when loading gpu particles for the first time. So every time a new gpu particle is instantiated, the lag will occur. So what I do is I have a scene with all of my gpu particles and I make the scene completely black. When the game first starts, this scene loads for ~1 second, plays all gpu particles in the dark, then the actual game starts. 
When playing no lags will appear from gpu particles :) 

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Thanks, now I got it!

Thank you I learned a lot about juice this jam! I didn't have that much time this weekend so my goal was to have a simple game and then juice it up as much as possible! Tween it, baby! And add sound effects for everything!

Thank you! I used this shader: https://godotshaders.com/shader/distortion/ Im not sure if it only works in godot or not. But I highly recommend that website if you do :) 

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Okay let me start off by saying that this is fantastic. The controls are 10/10. It feels fast and snappy but I always feel in control of the characters movement. Visually, it is gorgeous. The important stuff is highlighted, the puzzles are intuitive, with a fast pace I could run through the levels while doing the puzzles which made me feel super smart. The functions of the different fruits are both very creative and fits in the gameplay perfectly. For a game made in 2 days this is superb.

I was going to say that it was a shame that there was no audio, but while writing I saw your screenshots, revisited the game and turned it on and it seems great. Why is it off by default, turn that banger all the way up!!!

The only negative I can say is that personally I feel a bit too punished when I have to restart the whole level because I missed the timing of an apple, instead of a new apple respawning.

Summary: For 2 days it doesn't get much better than this, incredible work. Also, making a game jam game this intuitive is not easy.

Also, loved the art!

Surprisingly satisfying and relaxing to just listen to the music and sort fruit.

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Good looking game! I got stuck in the tree, haha 

The game really has a playful, colorful style which made it very fun. The music helped a lot with this as well, it was great.

How the tables have turned! Would have been a great entry to the GMTK 2023 game jam with the theme "Roles reversed" :D Super creative.

I beat it! This is my favorite implementation of the theme, actually provoking deja vu feelings. I also got major nostalgia because the game reminded me of Amnesia the dark descent, haha! Nicely done.

Such a cool concept! I have seen similar games where your previous ghost repeats after you die, but i have never seen a game where you can interact with the ghost. 

I love me some wario ware! The repeated sound effects could be improved by varying them a little bit. Either by cycling through 2-3 different sound effects or just changing the pitch scale each time it plays.

I got the sacred apple! :)

The game is great, everything comes together nicely; music, art, feeling, sound... But let me complement you on another thing. Your game page is AMAZING! It clearly shows how to play the game, looks fantastic, and you have included a walkthrough, really helpful!!

It looks really promising with cool art and animations but I agree with previous comments that some kind of tutorial would be nice. Any chance you could add it to the game description? :) 

Nice level design, felt nice to explore. Great music as well! A quality of life suggestion would be to able to move while holding the buttons instead of pressing it every time. 

I tried left clicking and right clicking everywhere but nothing happened, I will try again later when I get the chance :) 

I got 38! fun game, so many creative names for the fruits, I was surprised that new ones kept coming up! My game has a pretty similar concept to yours :)

Is there any instructions on what to do? 

At first I did not see the markers for my previous deaths, but when it clicked it was much easier to navigate through the minefield, haha! Very intensive and suspenseful game, you had me on the edge of my seat. 

A fun challenge! It takes a couple of tries to get a hang of it! The glow effects are really nice. This game could benefit from sound effects which could provide in game feedback for the player (picking up fruits and dying from vegetables) 

Great tone for the game! The music and sound fits the setting really well and creates an atmosphere :) 

Beautiful game, with great controls! Felt great to play. A bit challenging for me, what am I supposed to do here? It does not feel like I could make this jump?

Heyooo, well done!!!

Thank you so much! I'm so happy you liked it, I really wanted to add upgrades (and more fishes, and different enemies) but did not have the time :D It was pretty time consuming getting the pathing to work correctly haha! It was such a fun jam! 

Thank you!! 😀 

Wow what a cool game! I love deck builders and found this really challenging. And so polished? The game over screen is GREAT and the UI works wonderfully.  There was no audio for me, maybe it doesnt exist yet? 

You managed to put a lot of game feel into a simple and easy to understand gameloop! That is not easy to do :) 

Cute artstyle and the gameplay was simple! Also unique, I haven't seen anyone else doing anything like this. I failed to see the overcrowded meter that was mentioned in the description, and I tried to lose by not doing anything but nothing happened.

Music, art and story was top notch! It was a really creative way to let the player synchronize the radio waves with the color as a means to attack different enemies, I really liked it!

Nice game! I got the shield and then died. Really punishing to restart from the very beginning haha!

Thank you so much!

Thank you so much for playing :) 

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You are more than welcome to try my fish themed Tower Defence where you protect the reef from trash :) I have rated your game already, very creative mechanic!  

https://piggward.itch.io/defence-of-the-aquatical

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I played your game and left a comment (I loved it)! Would really appreciate some honest feedback on mine; https://piggward.itch.io/defence-of-the-aquatical

The graphic makes you think this is a simple game, but it's actually a well made puzzle game with cool pixel-physics!

Wow! Super polished, great overall but the UI is superb. It's super snappy, responsive, satisfying. Even the main menu has a super satisfying sound when hovering. It really sets the impression of high quality for the whole game. 
It looks fantastic, the UI is like a work of art.

The combat feels good to play, although the waves before the boss are very easy and short. I loved the boss fight! Needing to change between green shield and blue shield was really cool and the nice cutscene before it. I wish the whole game was like the boss fight, it was honestly great! 

Thank you for playing and taking your time to write this review, it's very helpful! 
If I keep developing this game I think adding variety to the waves and enemies is something I will do first! And making killing them more satisfying with animations :) Also look into the bug you found when placing fishes in the end zone, haha!  
Thank you for your feedback for the UI as well. It's something I haven't practiced a lot and I tried to put some time into learning that for this jam, I will implement smoother transitions next time. Thank you again so much for playing! I left a comment on your game too, it was awesome.