Completely understandable, I am surprised you managed to fit so much into the game with the short timespan already!
Piggward
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I tried it once more and could proceed! Interesting mechanics and soothing puzzle game, I felt so relaxed while figuring stuff out, haha.
If you want a tip about the lagging in the web build: The godot web builds lag a lot when loading gpu particles for the first time. So every time a new gpu particle is instantiated, the lag will occur. So what I do is I have a scene with all of my gpu particles and I make the scene completely black. When the game first starts, this scene loads for ~1 second, plays all gpu particles in the dark, then the actual game starts.
When playing no lags will appear from gpu particles :)
Thank you! I used this shader: https://godotshaders.com/shader/distortion/ Im not sure if it only works in godot or not. But I highly recommend that website if you do :)
Okay let me start off by saying that this is fantastic. The controls are 10/10. It feels fast and snappy but I always feel in control of the characters movement. Visually, it is gorgeous. The important stuff is highlighted, the puzzles are intuitive, with a fast pace I could run through the levels while doing the puzzles which made me feel super smart. The functions of the different fruits are both very creative and fits in the gameplay perfectly. For a game made in 2 days this is superb.
I was going to say that it was a shame that there was no audio, but while writing I saw your screenshots, revisited the game and turned it on and it seems great. Why is it off by default, turn that banger all the way up!!!
The only negative I can say is that personally I feel a bit too punished when I have to restart the whole level because I missed the timing of an apple, instead of a new apple respawning.
Summary: For 2 days it doesn't get much better than this, incredible work. Also, making a game jam game this intuitive is not easy.
You are more than welcome to try my fish themed Tower Defence where you protect the reef from trash :) I have rated your game already, very creative mechanic!
https://piggward.itch.io/defence-of-the-aquatical
I played your game and left a comment (I loved it)! Would really appreciate some honest feedback on mine; https://piggward.itch.io/defence-of-the-aquatical
Wow! Super polished, great overall but the UI is superb. It's super snappy, responsive, satisfying. Even the main menu has a super satisfying sound when hovering. It really sets the impression of high quality for the whole game.
It looks fantastic, the UI is like a work of art.
The combat feels good to play, although the waves before the boss are very easy and short. I loved the boss fight! Needing to change between green shield and blue shield was really cool and the nice cutscene before it. I wish the whole game was like the boss fight, it was honestly great!
Thank you for playing and taking your time to write this review, it's very helpful!
If I keep developing this game I think adding variety to the waves and enemies is something I will do first! And making killing them more satisfying with animations :) Also look into the bug you found when placing fishes in the end zone, haha!
Thank you for your feedback for the UI as well. It's something I haven't practiced a lot and I tried to put some time into learning that for this jam, I will implement smoother transitions next time. Thank you again so much for playing! I left a comment on your game too, it was awesome.








Thanks, now I got it!
